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  1. #1
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50

    Adding/Removing Cross-Abilities via Macro possible?

    Hi there,

    any way to enable/disable cross abilities via macro commands?

    ....with the new high level crafting recipes it would be very useful to swap abilities at your disposal when dealing with different types of crafts.
    thx.
    (1)

  2. #2
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    What would be the benefit of it (apart of saving a few seconds)? You can't change the abilities mid craft anyway ...
    (0)

  3. #3
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by HEC View Post
    What would be the benefit of it (apart of saving a few seconds)? You can't change the abilities mid craft anyway ...
    I have 3 or 4 different rotations based on type or recipe that I need to craft; some need Ingenuity some Ingenuity II, some WN some WNII, some MM2 some Manipulation, etc...

    Nothing is worst than having every single time check your abilities and swap them accordingly. While of course respecting your opinion, I think this feature would be much more useful than a lot of other stuff asked for, to be honest.
    (0)

  4. #4
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    This would also be quite useful for some other classes, too. There are times where you have an open slot or two for x-class abilities. For example, if I'm offtanking on WAR, I prefer to have Mantra set instead of Flash (especially in fights where you aren't managing multiple targets). Often, I'll set Mantra but forget to go back to Flash for normal dungeons, and then I'm left with only Overpower. I like to balance between that and Flash in these cases. Similarly, I might not always decide to use Awareness (I mostly use it on high damaging targets, where a crit can potentially kill you - but in weaker fights, even a crit isn't going to do much).
    (0)