Nobody comes out of mom's womb already potty trained. Reality is, it takes several runs for the muscle memory for any dungeon to set in. As an experienced tank, I also know that if I'm going to be running with YOU for the first time, that I'm going to pace myself on the first few pulls until I've had a chance to adjust to how you play. It's not about echo, it's about those first few derpy runs 'till you physically get used to the anticipations, positioning, dodges, and when to use cooldowns or when you can get by without.
Of course, there are always slews of bad tanks that spent their first 50 levels FATE running where they weren't responsible for pulling their own weight and don't know how to leverage their class properly. They poison the pot when they start queuing for top end dungeons with some bizarre sense of entitlement ('group won't work without me, so you're stuck with me, and I can leave anytime') without ever evaluating their own performance.
Both 'first time in a dungeon' groups will derp their way through the dungeon on the first couple passes. I've derped my way through the ADS fight on turn 1, not because "I didn't know the fight", but because the timing is VERY specific and you need to get a hands-on feel for the rotation cycle. Simply reacting will be too late. It's the bad tanks that don't get better or worse those who have 'already been through the dungeon' and never realize that there's more to tanking than facerolling RoH.


Reply With Quote






