I will never understand the argument of "You need to work" for something in a -game-.

There is a significant difference between defeating a challenge in the game, and "working" to get something.

Fates are in no way a challenge. They are barely engaging, and lose their novelty quickly. This is all magnified to stupid extents when you add more and more people to them. I would rather spend 6 hours -wiping over and over- to an encounter where you fight every extreme primal -at the same time- for weeks at a time than do Fates. This is one of the worst designed treadmills for gear ever conceived, solely because it involves a mindless activity.

I wouldn't mind the RNG at all if it were connected to dungeons. At least in those I have the power to make it more interesting by pulling the entire instance and the bosses together if I so choose.