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  1. #11
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Most of 11s jobs weren't much different at level 50. I prefer less abilities that all get used rather than 100 abilities that I only use 6 of. Even BLU only really used 4 or 5 spells at 50 and 1 WS. Also at 75 cap the elemental weaknesses were irrelevant in 11 too. Mages all spammed Thunder V unless the monster was extremely resistant or absorbed it. Now in 11 they spam Stone because it has the best damage/MP ratio. No one ever nuked monsters with the weak element.
    (1)

  2. #12
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Unlike in FFXI, I enjoyed 90% of the jobs I have played in XIV, especially DRG and PLD. As for XI, I hardly could get into the jobs. DRG was alright, but I preferred most DNC. That's probably the only job I truly liked in that game. Then again I started also in 2007, which made it way too overwhelming for me.
    (0)
    C'est Vie ou Mort!

  3. #13
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Grizzlebeard View Post
    Monk is one of the few FFXI jobs I didn't play past 20 but, I agree with you, it didn't exactly seem busy with skills. I predominantly played ninja, paladin, dancer, corsair and to a lesser extent bard and white mage. The differences in skillsets between some of those jobs in FFXI and FFXIV is massively significant and rather saddening.
    PLD at 50 was Flash spam, Fast Blade or RLB, Sentinel and the occasional self cure. BRD at 50 used maybe 3 songs regularily. WHM had 4 cures but only used 3 because Cure IV could get you killed. Other than that it was pro/shell every 30 mins and remove a few statuses between cures.
    (1)

  4. #14
    Player
    DantedmcVII's Avatar
    Join Date
    Jan 2014
    Posts
    19
    Character
    Shiva Icegod
    World
    Mateus
    Main Class
    Arcanist Lv 50
    The thing is in this game all the jobs are actual able to be used. In FFXI over half the jobs were useless depending on what the patch brought. For example jobs like blm and rdm have been relatively useless in XI endgame for the longest time. When I stopped playing after the last patch whm was (and probably still is) the only healer, whereas sch my favorite job was a stunbot. This game seems much more balanced with regards to classes.
    (2)

  5. #15
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Metabug View Post
    Consoles/Gamepad limitations.
    Lol....FFXI was primarily a PS2 launch...

    In fact people STILL play it on PS2.
    (3)

  6. #16
    Player
    Taerra's Avatar
    Join Date
    Nov 2013
    Posts
    127
    Character
    Taerra Elyssia
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 53
    It's sad because when you look at the general picture the game is fantastic, but it lacks something about the jobs, the spells. The word "bland" has accurately been used.

    I know I'll get stoned to death but look at WoW, I was a Shaman at heart and 90% of your spellbook was useful in some maner or another, but there was a LOT more abilities than we got now, and a lot more classes to choose from, I could support my team with totems, elementals and even cures if shit hit the fan WHILE being a dps, that's a big no no in xiv. Thing is, I'm a mage guy, but I absolutely hate blm ( forced to dynamis as blm back in FFXI is not fun ), so what does that leave me with when I hate pure melee toons ? Not much actually ...

    The other thing I dislike is the lack of versatility in classes, tank dps dps heal ... that's it. While in WoW, although you had no pure support roles (aside from heal, unlike ffxi), each and every class has an array of features they can contribute to the team. We don't have that in XXIV, and what we have is lame ( apocastasis ? ).

    Just a shame because it's otherwise a fantastic game. /sigh
    (1)
    Last edited by Taerra; 04-02-2014 at 01:43 AM.

  7. #17
    Player
    BearGrylls's Avatar
    Join Date
    Aug 2013
    Posts
    165
    Character
    Porkchop Sandwiches
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I'll never understand this obsession people have with wanting a zillion useless abilities.
    (4)
    http://sygboss.imgur.com

  8. #18
    Player
    Taerra's Avatar
    Join Date
    Nov 2013
    Posts
    127
    Character
    Taerra Elyssia
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 53
    simple, options. And they just need to make them NOT useless ?
    (1)

  9. #19
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Good article on why FFXIV should of been more like FFXI instead.

    http://www.gameskinny.com/z5hq7/brea...e-enix-a-brain
    (0)

  10. #20
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by BearGrylls View Post
    I'll never understand this obsession people have with wanting a zillion useless abilities.
    The problem is that many of the already few skills we have are useless, or very rarely used.


    BLM - Freeze, Apocostasis, Blizzard 1 and 2 once you have 3, aetherial manipulation, Thunder 2, Surecast.
    WHM - Repose, Fluid Aura
    SMN - Tri-disaster, Enkindle (people use it but let's face it at equal, if that, damage to fester and a huge CD timer, it doesn't add much)
    BRD - Army's Paeon, Rain of death (only used when free procced), Quick nock (same as RoD)
    DRG - Feint, Keen Flurry, Piercing Talon, Ring of Thorns, Doom Spike (people use it but twice the tp cost of a normal skill and not even worth the damage unless fully buffed), Dragonfire Dive (ridiculous CD for something that does less damage than jump)
    MNK - Rockbreaker, One-Ilm Punch, Fists of Earth, Featherfoot, Haymaker, Perfect Balance (it's nice in certain situations don't get me wrong, but the loss of combo bonuses usually far outweigh the benefits of using it)
    PLD - Shield Swipe (resistance built and the requirement of a block to use it, works on some skills but not others, lots of things immune to it), Tempered Will (mostly used for convenience rather than actual combat usefulness), Cover (if you have the time to use this skill it's time you could better spend on just taking hate off the target and bringing it back to you), Awareness (loss of chance for crit heals)
    WAR - Steel Cyclone (Inner Beast is a better use of wrath), Mercy Stroke (if it's that close to being dead, the bard has already sniped it with misery's end, if not you wasted it)

    And there are plenty of other skills that, while useful are severely underwhelming. The point is that making fewer skills doesn't make it a better game, it just makes the useless skills painfully more obvious.
    (1)
    Last edited by Kiroh; 04-02-2014 at 03:10 AM.

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