Crafters make things. Crafters cannot make a profit making things to sell to players who aren't crafters because other players don't really want anything crafters can craft. So SE put more crafting recipes into the game to provide things that players might actually want more of to enable crafters to make gil to afford things like ludicrously expensive houses.
And then they make many of them require materials you can only obtain by fighting something, or buying it from a vendor.
So basically, I can now make money but first I have to spend even more money.
Crafters can't make money because other crafters smash prices into the ground as fast as they possibly can.
Take the new Tidal Barding for example. Day 1 they were 3m here (and selling). Some people undercut by like 10k or so, which is fine for an item that expensive. Some other people though wanted to undercut by 500k+, so day 2 they were 1.5 million. Some would undercut by 1k (again, fair compared to the actual price), but those other people undercut by 500k+ again. Day 3? They're under 250k now, and not even worth making anymore.
The price literally went from 3m to 250k in 3 @#$%ing days because of like 1-2 people. That is the true reason why crafters can't make any money in the game.
Yes. That happens when you have an economic system built on commodities that are all identical no matter who makes them and a global market-listing system that completely removes regional markets.
Not that I'm saying these two things must be removed. I'm saying SE needs a fucking economist for this game.
you really expected people to pay millions forever for something you crafted out of a Hard Mode drop?Crafters can't make money because other crafters smash prices into the ground as fast as they possibly can.
Take the new Tidal Barding for example. Day 1 they were 3m here (and selling). Some people undercut by like 10k or so, which is fine for an item that expensive. Some other people though wanted to undercut by 500k+, so day 2 they were 1.5 million. Some would undercut by 1k (again, fair compared to the actual price), but those other people undercut by 500k+ again. Day 3? They're under 250k now, and not even worth making anymore.
The price literally went from 3m to 250k in 3 @#$%ing days because of like 1-2 people. That is the true reason why crafters can't make any money in the game.
Yes, because it cost millions to get all of the tools required to even make them to begin with. That, and because people were willing to pay that much. If somebody is willing to buy an item for 3m, I expect them to pay 3m for it.
Undercutters can only do so much damage. If the demand is high they won't even make a dent in the market because they'll put something up...and then it'll sell right away. Then yours would sell. There's not a lot of people who are willing to put down 3 million on a cosmetic piece that they don't even wear themselves. The people that did, did. And then people lowered the price, not to undercut the last crafter, but to find the price people would actually pay for it.
Hard to recover when it's something they can gather and totally bomb the market with. For instance, rubies dropped to the double digits because somebody came and plopped hundreds of them on the AH for dirt cheap. The price is there to stay, considering how few things they're needed for. You can't buy them out and list for higher, because they just list more. If they don't list more, other people are trying to undercut the "less than a vendor pays" prices for w/e reason.Undercutters can only do so much damage. If the demand is high they won't even make a dent in the market because they'll put something up...and then it'll sell right away. Then yours would sell. There's not a lot of people who are willing to put down 3 million on a cosmetic piece that they don't even wear themselves. The people that did, did. And then people lowered the price, not to undercut the last crafter, but to find the price people would actually pay for it.
There was also an issue recently where we had a small group of crafters going 24/7 (same spot, endless crafting, only moving to go to the FC chest), who listed 1 star items for under 1k and such, and they did this for months. MONTHS. There was no recovering from things like HQ crafting gear being sold for 600 gil when there are 10 items listed for that much on AH.
There's a very limited supply of people who would pay 3 million for that. If they were worth 3 million then those cheap ones would have sold quickly and people would be forced to buy the more expensive ones listed. Supply and demand.Crafters can't make money because other crafters smash prices into the ground as fast as they possibly can.
Take the new Tidal Barding for example. Day 1 they were 3m here (and selling). Some people undercut by like 10k or so, which is fine for an item that expensive. Some other people though wanted to undercut by 500k+, so day 2 they were 1.5 million. Some would undercut by 1k (again, fair compared to the actual price), but those other people undercut by 500k+ again. Day 3? They're under 250k now, and not even worth making anymore.
The price literally went from 3m to 250k in 3 @#$%ing days because of like 1-2 people. That is the true reason why crafters can't make any money in the game.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
The ones listed in the millions sold very fast, so there was really no reason to undercut down to ~200k in a couple days. They would have kept selling, if people didn't feel the need to undercut by 500k+ at a time.
For what it's worth, next time you can just say "I don't understand economics" and we can all move on.
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