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  1. #1
    Player
    Apl_Juice's Avatar
    Join Date
    Dec 2013
    Posts
    44
    Character
    Sophia Grave
    World
    Balmung
    Main Class
    Machinist Lv 70

    Loot tables for expert dungeons should be changed - too many crafting items!

    Is anyone else farming the new armor sets having this problem? I've been after the new i70 armor since 2.2 released and have only got a whopping two pieces of different sets. Meanwhile, I'm sitting on dozens of the crafting items formerly purchased with Philosophy tomes. I don't know about anyone else, but it is incredibly frustrating that there are multiple crafting items diluting the loot tables for every boss chest of every expert dungeon in addition to the new stuff AND darklight.

    I'm not against crafting gear dropping in dungeons, but they have a far smaller pool of immediate use for the player. If they're going to drop, keep them separate; that way, those who want them can get them and those who don't can farm armor sets easier.
    (6)

  2. #2
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    961
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    But I like the crafting items... as long as it isn't Cooking Sherry or Filtered Water. I usually just turn the gear in for seals to buy more crafting items anyways.
    (0)

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Agreed. You'd probably get so many myth tomes just trying to get your i70 gear that you might as well skip that step and go straight to i90.

    If they want i70 to be a step people actually make use of they need to be a bit more generous with it.
    (1)

  4. #4
    Player
    Apl_Juice's Avatar
    Join Date
    Dec 2013
    Posts
    44
    Character
    Sophia Grave
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Espon View Post
    But I like the crafting items... as long as it isn't Cooking Sherry or Filtered Water. I usually just turn the gear in for seals to buy more crafting items anyways.
    The issue is that there's an easy way to make both parties happy. Every dungeon up till now has had separate tables for crafting items and it works fine. Either bosses need to 3+ chests or you're stuck with abysmal chances of actually getting what you want.
    (2)

  5. #5
    Player
    Tandy's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Tandy Thorne
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    The last boss chest should ALWAYS drop an armor piece, nothing more frustrating than filtered water every time you run one. And there should just be designated chests for the tradeskill items throughout the instances anyway, it makes no sense to have it the way it is.

    Lots of people are farming for vanity now, not just to wear the gear for stats.
    (3)

  6. #6
    Player
    ijuakos_xqwzts's Avatar
    Join Date
    Oct 2013
    Posts
    161
    Character
    Erin Grayfox
    World
    Goblin
    Main Class
    Conjurer Lv 80
    They need to remove crafting item drops from boss loot chests all together or set it to where only people with the appropriate class and skill level can "Need" the drop. It's really annoying that crafting is second class in this game.

    We've never had crafting drops on boss chest drops before, so on the "why start now?" mentality, they should just get rid of them.
    (0)

  7. #7
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    RNG doesn't smile on me. Most drops in the new dungeons are either crafting materials or darklight items that I have on me already so I can't even roll on them to trade in for seals.
    (0)