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  1. #11
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I've found that any macros I made before, with /wait lines, the wait no longer works properly. I had to convert them all to <wait> to get them working again.
    (0)

  2. #12
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bixby View Post
    And this is the one inconsistency between /wait and <wait> (AFAIK). /wait rounds decimals (.5 and up go to the next whole second), while <wait> always truncates/rounds down. At least when I tested it right after they introduced <wait>.
    Well - it's was clearly mentioned in the patch notes that new <wait.n> (sub-)command doesnt support decimals - it also needs to have dot between wait and n number (0 -30 only) so whatever string you'd squeeze in after the fist digit or 2 would be at best case ignored (the "trimming") or at worst produce the error.
    (0)

  3. #13
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    it certainly would be nice to have decimal support in our wait timers for macros again. it doesn't make much sense to me as of to why they removed it. especially with the default global cooldown set to 2.5seconds. it really doesn't make sense. other then performance related issues, there is no logic to the change.
    (0)

  4. #14
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Well - the "explanation" from SE's top brass was that they don't want to make macros too "precise" to put players who don't (want to / know how to) use them to dissadvantage, to be pressurised to used them or being abused by others for not using them ... which is IMO pretty LAME "excuse". This "PC" approach is simply wrong and results in nothing else than people using 3rd party precise scripting / macroing tools instead of the ones built-in directy in the game. It's lame at the same level as if they'd remove the chain combos with the claim it's to "difficult" and put those who're unable to (properly) use them to dissadvantage. SE - plase STOP baybisinting all the players and putting in silly limitations like this! ;(
    (0)

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