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  1. #1
    Player
    babas's Avatar
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    Mar 2014
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    6
    Character
    Neterim Ziellos
    World
    Ultros
    Main Class
    Rogue Lv 60

    Turn 6 feedback (minor spoilers)

    I have been told that most groups who cleared the fight have been brute forcing through the last phase. I'd like to suggest increasing the boss hp by a certain % to force groups to actually do the mechanisms of that phase. Assuming burning through the phase wasn't intended with our current gear level, of course.

    I just cleared it today with my group with what we think was a proper strategy (handling the adds rather than lb/ignoring them) and to be honest, it felt so much better.

    What is your take on this, people? The fight feels awfully wrong when you burn through that last phase, I can't believe that would have been intended by the devs...

    Other concerns, you can ignore the vacuum mechanism by out-ranging it, which feels totally broken and unintented
    (0)

  2. #2
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by babas View Post
    I have been told that most groups who cleared the fight have been brute forcing through the last phase. I'd like to suggest increasing the boss hp by a certain % to force groups to actually do the mechanisms of that phase. Assuming burning through the phase wasn't intended with our current gear level, of course.

    I just cleared it today with my group with what we think was a proper strategy (handling the adds rather than lb/ignoring them) and to be honest, it felt so much better.

    What is your take on this, people? The fight feels awfully wrong when you burn through that last phase, I can't believe that would have been intended by the devs...

    Other concerns, you can ignore the vacuum mechanism by out-ranging it, which feels totally broken and unintented
    I can see your point about the adds and making it cleaner, but I can also see the argument of it being no different than Turn 1 when you don't feed the snakes anymore. If you brute force it, you have to be able to push out some decent DPS to beat the "enrage" of this method, so I definitely don't see this being like the "enrage" method for Turn 2.
    (0)

  3. #3
    Player
    babas's Avatar
    Join Date
    Mar 2014
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    6
    Character
    Neterim Ziellos
    World
    Ultros
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Menriq View Post
    I can see your point about the adds and making it cleaner, but I can also see the argument of it being no different than Turn 1 when you don't feed the snakes anymore. If you brute force it, you have to be able to push out some decent DPS to beat the "enrage" of this method, so I definitely don't see this being like the "enrage" method for Turn 2.
    I understand this, but I don't think people managed to do a Turn 1 burn with entry gear level when it came out, correct? That's more of my concern. The fight is really well tuned to become "nerfed" simply by gearing up, and I can see burning it down with more gear, it just felt wrong to me, I'd really like to know how it was intended, but I guess I'll never really know.
    (0)

  4. #4
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Turn 1 entry was a long time ago for me, so hard to say with 100% accuracy when we stopped feeding, but I'm almost positive once the split happened, we stopped feeding them even in crafted / darklight. I get your point though, and not in total disagreement. However, if you can do it now, I agree it will only become easier with higher iLvl.
    (0)

  5. #5
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    The problem lies in that the intended mechanic is more difficult than burning it down, to alleviate it they'd only have to raise the bosses HP so that its impossible to just beat it through a DPS check.

    Honestly they might have even calculated that for these encounters and don't really know what players can actually put out.
    (0)

  6. #6
    Player
    babas's Avatar
    Join Date
    Mar 2014
    Posts
    6
    Character
    Neterim Ziellos
    World
    Ultros
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Zdenka View Post
    The problem lies in that the intended mechanic is more difficult than burning it down, to alleviate it they'd only have to raise the bosses HP so that its impossible to just beat it through a DPS check.

    Honestly they might have even calculated that for these encounters and don't really know what players can actually put out.
    No offense, I made up a strat to handle the adds, and we one shot it on our first attempt of not burning. If handling adds is harder for your group than burning, I believe you might not have figured all the details of how they work. But I do agree. I just don't like the idea of a raid design based on "burn the boss, or do the mechanics"
    (0)
    Last edited by babas; 03-30-2014 at 05:37 AM.

  7. #7
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by babas View Post
    I understand this, but I don't think people managed to do a Turn 1 burn with entry gear level when it came out, correct? That's more of my concern. The fight is really well tuned to become "nerfed" simply by gearing up, and I can see burning it down with more gear, it just felt wrong to me, I'd really like to know how it was intended, but I guess I'll never really know.
    I've been doing Coil since a few weeks after launch and I can say with 100% certainty (pretty easy when you're healing) that we never fed slimes to Caddy after the split. Even in darklight/strategos gear, we'd just have each healer-tank pair coordinate their cooldowns at high stacks while the DPS just did their thing and ignored the slimes.

    I don't see an issue with this T6 strat. It's definitely more akin to not feeding slimes to Caduceus than it is to turn 2 enrage. In one of them, you're just ignoring mechanics and brute forcing through the consequences, in the other you're basically bugging out the boss and making him do a different attack routine entirely.
    (0)

  8. #8
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by babas View Post
    No offense, I made up a strat to handle the adds, and we one shot it on our first attempt of not burning. If handling adds is harder for you group than burning, I believe you might not have figured all the details of how they work. But I do agree. I just don't like the idea of a raid design based on "burn the boss, or do the mechanics"
    I didn't really mean T6 specifically but sort of the point is that its easy enough to burn down you aren't even required to know how they work. SE has added many fights like this so far; Caduceus, Garuda etc where you can burn them down so fast even on release that you can ignore a vast majority of mechanics or even know what they are doing.

    Levithian and Ifrit EM at least are gated and wipe you if you attempt that.
    (2)
    Last edited by Zdenka; 03-30-2014 at 05:55 AM.

  9. #9
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I'm curious what you mean by handling them normally, every group I know burns the boss and actually doesn't know the intended mechanic in the 3rd phase.
    (0)

  10. #10
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Please enlighten me why we shouldn't burn that plant when at 39%, it stacks accumulatively and at 6+ stacks its gonna be brutal with all those positional and timely fun times? Do remind that we're doin 110 content using 90 gear aka we're doin 1st coil with full DL sets and need to brute force it?

    Anyway this plant HP pool is indeed quite low even i can feel it dps ing in 90 gear, but the mechanics are more than enough to compensate the low hp pool considering the dps downtime is quite high with these :
    1. kill bulb in the mid
    2. avoid devour
    3. bees with DK mechanics
    4. and the most beloved Blighted Bouquet
    (0)

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