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  1. #1
    Player
    Mithent's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Narrven Farsight
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Brady672 View Post
    Because people want a challange and a reward that actually means something, but when they finally get the option it's suddenly to hard and it's ruining the game and people want their atmas right now.
    There is zero challenge in grinding FATEs. If it weren't for having to move between them, I could spam the Blizzard II button while I read a book or played another game and be guaranteed gold on nearly every one with little to no risk of failure. The only challenge is whether you can endure the tedium for long enough to get lucky.
    (1)

  2. #2
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    OP here. It seems a few people in the thread have brushed over the majority of what I said and are just throwing the same complaints out we have had since 2.2 launched.

    So to elaborate on my original post, if you bothered to read the whole thing you will see that I was complimenting SE on the introduction of open world content in general, not just the Atma fates. I suggested the implementation of other systems in addition to FATEs, aswell as proposed ideas for other types of open world content.

    The point is this: The new Relic upgrade quest might not be exactly what you were hoping for, you might find elements of it tedious, but if you cannot recognise SE's willingness to try new approaches to delivering content, and attempts to listen to the community, then you will be in part responsible for every new patch being nothing but a coat of paint. Instead of frothing at the mouth and yelling in all caps "THIS SUCKS RNG AW HELL NAW!" then why not stop and make suggestions of how SE can make better open world content?

    If the majority of you get your way, SE will just close the lane off altogether and you can go back to complaining that there isn't any reason to leave Mor Dhona.
    (2)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by KenzieLynch View Post
    So to elaborate on my original post, if you bothered to read the whole thing you will see that I was complimenting SE on the introduction of open world content in general, not just the Atma fates...

    The point is this: The new Relic upgrade quest might not be exactly what you were hoping for, you might find elements of it tedious, but if you cannot recognise SE's willingness to try new approaches to delivering content, and attempts to listen to the community, then you will be in part responsible for every new patch being nothing but a coat of paint.
    Hi Kenzie,

    Great post. I agree. Initially I balked at the Atma FATE grind - it still is boring to grind FATES - but the more I thought about it, I came to the same conclusion you did: It's content that's Open World, which is a *good* thing IMHO.

    As for how to make the Zodiac Weapon / Relic Upgrading more interesting with Open World?

    Overall it seems like the team simply didn't have enough New Content / Venues to really develop the "True Relics" we're working on: If you look at a previous Final Fantasy, I loved that you had to get your upgrades battling in a foreboding, moody *High Level* (more Challenging) environment (like Dynamis-Xarcabard). In the early years, this was still a challenging set of areas to battle in with 64 players, and there were multiple objectives so there were many things to do, even if you didn't care about grinding currency (a requirement for Relics).

    I loved how you could take a Side Path and fight a hard Notorious Monster that could drop a key item you needed (and you needed the help of many people) to get your Attestation of [Might, Justice, etc.], etc.

    I hope we get more interesting challenges as our Zodiac weapon develops that have players take on real challenges.

    It seems like Yoshi P made Coil Weapons a drop from "the hardest dungeon" and split off the concept of "Relics" to be an alternate timesink you do that's more "casual friendly"? It feels like it should've been making the Real Relics tied to the hardest content in the game, and having Other Weapons (slightly less powerful) be rewards from other venues.
    (1)
    Last edited by Kiara; 04-02-2014 at 01:25 AM.

  4. #4
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by KenzieLynch View Post
    I can't tell you how refreshing it is to be doing open world content with lots of other players and for a reward other than gil or seals. Sure we had fate groups before, but seeing so many people all enjoying the content together [...]
    It doesn't feel like that though...
    (1)

  5. #5
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    I said fates were the best for this and its true how ever since yesterdays huge spikes of lag I haven't seen one atma crystal I obtained 5 and been in central thanalan 75 fates in and not one drop.

    I am so sick of looking at the zone I am afraid if I go to another zone progress will be lost.

    just as I made the post 76 fates and Scale atma crystal drops. CYA thanalan.
    (0)
    Last edited by HeroSamson; 04-02-2014 at 05:54 AM.

  6. #6
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I like game. I don't like like fates tho. It's mindless boring grind. Why do I kill lvl 3 mobs with relic anyway. It's tiring, not refreshing at all. Fates in general are no fun.

    Pros/
    + Open world content
    + Long term goal

    Cons/
    - Fate
    - Mindless zerg fest
    (0)

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