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  1. #21
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    The problem from what I see is that majority of players in this game are people who play ONLY FFXI before, so they never experience other game to know good/bad part of different system yet.

    They only think that they play FFXI before and like it, so why change it?

    Of course, some may try other MMO after FF11 too, but I think that is less than half.
    (0)

  2. #22
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    thay can find a happy medium to this game. I allways say if thay take what worked so well in 11 ( the UI, Macros, serch functions, and over all flow) then this game would be so damn epic! Granted i really like 14 but i would leave my wife( not really) if it were that sexy with the flow.
    (0)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    118
    I definitely don't want a clone of FFXI or any other MMO. I'm really hoping that they find a balance of elements from FFXI, other mmo's, and their own artistic vision for the game. I think that being rabid fans of any one game can be a bad thing. It can lead to people not wanting to step out into new territory.
    (0)

  4. #24
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by viion View Post
    1st step to having a successful MMORPG

    1. Implement something to do.

    You now have a successful mmorpg.
    Content for the sake of content is worse than no content. That is one reason why NA Aion fails and WoW succeeds. Most of Aion's content serves no greater purpose in the game other than to keep people busy and help them progress through the levels to the pvp endgame. Quests in WoW almost always lead to something, some of which doesn't unfold until pve endgame. XI had this quest continuity, thus far XIV does not.

    I don't think it is old minds vs new ideas. There are plenty of old minds who love some of new concepts in XIV; yet they still complain about a lack of content and general direction for the game. It's one thing to release a new MMO and not be "complete" or to be lacking in certain areas for things to do. It is another thing all together when the people responsible for the game market it as a next generation MMO, intended to compete with WoW, that doesn't even boast some of the gameplay features present in the company's current MMO or other companies MMO's released since then.

    The only word I can think of to describe the mindset of the developers responsible for XIV as it was released is hubris. I can only hope the current team doesn't live up to that.
    (0)
    Last edited by Mishakai; 03-09-2011 at 12:49 PM. Reason: typo/grammar

  5. #25
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mishakai View Post
    Content for the sake of content is worse than no content.
    I disagree.

    While content for the sake content is obviously worse than content with purpose, vision and direction...

    NOTHING is worse than no content.
    (0)

  6. #26
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Abriael View Post
    I disagree.

    While content for the sake content is obviously worse than content with purpose, vision and direction...

    NOTHING is worse than no content.
    For reals, if there's nothing to do why play at all.



    edit: and aion is far from a failure, its still profitable for ncsoft.

    Tabula rasa was a failure
    Shadowbane was a failure, even though it came back from the dead several times.
    all points bulletin was a failure.
    Hell gate london was a failure.

    Double edit
    Asheron's call 2 was a failure, even though people seem to love it dearly.
    earth and beyond was a failure
    The matrix online was a failure.
    (0)
    Last edited by Nephera; 03-09-2011 at 01:00 PM.

  7. #27
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I for one have played a few different MMOs -

    FFXI (played since 04)
    Requiem (liked it because it had a scary feeling to it)
    Wow - (short time twice, didn't care for it)
    Perfect World (Hated it)
    Diablo 1/2 (Remember playing these games at night??? Scary!)
    Others

    I for one am in favor of FFXI 2. It was challenging, had fun questing and great scenery! Do i want an exact copy of FFXI with better graphics? Definitely not however using that game as a template and improving on everything, the battle, graphics (which they have done) ETC would seem like the way to go. Getting to rank 50 is too quick and easy not to mention you can do it all in one region O.O, leves for leveling up are boring, I like camping myself, HP and MP regen way to quick (i'm fine with going back to kneeling), I don't need/want a big red splotch telling me something will aggro and I HATE the red mob ONLY concept, Dont want to see a camp around every corner, What ever happened the thrill of running across an entire region of dangerous mobs!?
    Anima is lame, Sacrafice is an over powered version of CURE, I guess I could keep going on and on . Common guys, make the game challenging! Some things I do like however: customization of the points, customization of skills, job specific questing, Behest is fun.

    Suggestions:

    1.Put in mini games: FF7 type of Chocobo racing, A Casino is an interesting idea, ETC
    2.Add in more comon cities, I don't mean jeuno ever 5 miles but maybe a small town with some people and quests and an item store or something (this might be what the towns on the outskirts will end up being).
    3. add something SCARY in, like an entire Cave of Ghost, zombies, goblins, things that pop out of nowhere, whatever (Gusgen mine was kind of creepy but not quite enough)!!, but of course not the entire game.
    4.in addition to changing the current jobs back to traditional jobs maybe create one or two new ones
    As I come up with stuff I guess ill post it but one more note, EVERY SQUARE INCH OF EVERY MAP LOOKS THE SAME. all new areas please put in some character, maybe only one camp if one at all.... and not a village at every corner. I don't expect my suggestions to fix the game, just some thoughts I had . OH and I like the Cat House in Uldah .

    Thanks!

    *Update* The quest finder icon thing is ok, kinda lame but ok, knocks exploring the game down a notch but if people have a problem find quests fine. I say leave the Red splotch ICON for aggro mobs in NewB areas and take them out in all higher rank areas, I just dont want my hand held for the rest of my life, sorry :/
    (0)
    Last edited by Morticous; 03-09-2011 at 02:05 PM.

  8. 03-09-2011 01:57 PM

  9. 03-09-2011 01:58 PM

  10. #28
    Player
    Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Kopori Tipa
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Perhaps a mixture of both. It would be foolish for SE to forget about everything they have learned in FFXI, but still we need something that isn't quite FFXI.
    (0)

  11. #29
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    I disagree.

    While content for the sake content is obviously worse than content with purpose, vision and direction...

    NOTHING is worse than no content.
    I dunno man, I just spent 6 months killing marmots and dodos, only to have new content added, and what were the first two quests I got? "Kill 8 marmots" and "Kill 8 dodos"...

    What changed?
    (0)

  12. #30
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Mishakai View Post
    I dunno man, I just spent 6 months killing marmots and dodos, only to have new content added, and what were the first two quests I got? "Kill 8 marmots" and "Kill 8 dodos"...

    What changed?
    Try reading the dialogue? You know, it's pretty interesting content and gives some nice flavor.

    I know, "reading" is such an alien concept....
    (0)

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