Oh there's definately features from XI that would make nice additions, just take into account the ones that will step on the least amount of toes first. We want this game to be fun for everyone.

Oh there's definately features from XI that would make nice additions, just take into account the ones that will step on the least amount of toes first. We want this game to be fun for everyone.
I just hope ppl become happy with what they get. I think having too high expectations help in the "failur launch" of ffxiv. I agree quests should have been in game. A end game event such as dynamis should been in game.
I agree with yoshida-san, when you release new mmo you need to raise the bar of how much is in it at launch. Your pulling players from established mmo.
But I understood that tech problems since beta prevent a lot of the better content to be put on hold. Which no one seems to talk about. I personally don't feel the game was rushed. Just had a hiccup that should have been fixed.
But I'm happy they have a long time mmo gamer as the new leader. He knows what we want. As he wants it himself.
I like the new npc quest markers. It is classy and makes it feel like a video game. I want to see the new aggro markers personally. I do like the idea of them. In ffxi I had issues with aggro. I was the aggro queen. I know ppl cry about immersion, but a help for those new/not good at the game.
Do what makes sense not what's interesting.
Don't add a 5th wheel to a car because it looks unique.
FF14's whole issue is throw ideas at stuff that fail the implementation test as well as the practicality test.
I just knew making this thread some trolls would eat me but im glad to know ff still have an intelligent community.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
pretty much....here is what happens. I don't see mobs pop near me all the time so dome indicator is helpful if I'm running between cities I can "see" what to avoid in advance. I take risks in mmo. Even WoW has some aggro thing come up. Like the icon when you aggro a mob and it does a chim.
Remember this is a video game. Meant to be enjoyed. Not a religion. If you want immersion, role play. Turn off the names, walk, and only "level up" for a few game hours each game day. (not trying to be rude as I love role playing.)



1st step to having a successful MMORPG
1. Implement something to do.
You now have a successful mmorpg.
Content for the sake of content is worse than no content. That is one reason why NA Aion fails and WoW succeeds. Most of Aion's content serves no greater purpose in the game other than to keep people busy and help them progress through the levels to the pvp endgame. Quests in WoW almost always lead to something, some of which doesn't unfold until pve endgame. XI had this quest continuity, thus far XIV does not.
I don't think it is old minds vs new ideas. There are plenty of old minds who love some of new concepts in XIV; yet they still complain about a lack of content and general direction for the game. It's one thing to release a new MMO and not be "complete" or to be lacking in certain areas for things to do. It is another thing all together when the people responsible for the game market it as a next generation MMO, intended to compete with WoW, that doesn't even boast some of the gameplay features present in the company's current MMO or other companies MMO's released since then.
The only word I can think of to describe the mindset of the developers responsible for XIV as it was released is hubris. I can only hope the current team doesn't live up to that.
Last edited by Mishakai; 03-09-2011 at 12:49 PM. Reason: typo/grammar

For reals, if there's nothing to do why play at all.
edit: and aion is far from a failure, its still profitable for ncsoft.
Tabula rasa was a failure
Shadowbane was a failure, even though it came back from the dead several times.
all points bulletin was a failure.
Hell gate london was a failure.
Double edit
Asheron's call 2 was a failure, even though people seem to love it dearly.
earth and beyond was a failure
The matrix online was a failure.
Last edited by Nephera; 03-09-2011 at 01:00 PM.
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