I am new to FFXIV, however I have played many other MMOs. I usually Tank, but offspec as melee DPS if it calls for it.
I'm playing DRG and I'm having fun as I'm leveling up and looking into what's expected of me at cap.
What I'm not having fun with is a sort of "mobility punishment" that melee faces. I mean that with a large amount of point blank Area of effect spells, I have two options, Elusive jump out (on a 3 minute CD) or use sprint.
Now, I know casters have it worse with having to stop casting while they move, but with having a 20 second sprint (since TP is never used) on a 30 second CD seems broken.

What I've seen of melee (Dragoon with HT buffs, and Monk with GL stacks) if we stop attacking at any point, we risk having all of our buffs fall off and having to ramp up again.

Are there any plans to address this? Again, Melee should feel as is if they can stick on a target and not lose dps, and not feel as if they're "resetting" their rotation.