Quote Originally Posted by Klingsan View Post
Snip
To add to those numbers, I did a few runs of around 2000-3000 hits per set on PLD to see how block affects parry and the gains.


506 Parry, 193 Block Rate: 2886 hits, 462 parry / 16,01%, 735 block / 25,47% (Factoring out shield blocks, parry comes at 21,48%)
543 Parry, 193 Block Rate: 2103 hits, 432 parry / 20,54%, 522 block / 24,82% (Factoring out shield blocks, parry comes at 27,32%)

The numbers are inconclusive at best due to low sample, but they seem to echo the gains Kling posted. It's probably common knowledge already but something you can take away from this with fair certainty is the calculation order of Dodge > Block > Parry > Hit. Eg, Having higher block rate shield will lower the amount parries, but having higher parry will not lower the amount of blocks so to speak. I guess you could say that parry as a stat is working at lower efficiency on PLD since shield provides a blanket on a portion on the incoming hits, so the amount of hits that can be and are parried is lower.

That brings up an interesting concept about stats. WAR in defiance will get full effect from parry stat and -25% efficiency from DPS related stats. PLD in shield oath on the other hand will get -25% (give or take block rate) efficiency from parry stat and -20% efficiency from DPS related stats. So if you wanted to split hairs about stat efficiency, WAR would get more out of parry when tanking while PLD would get very slightly more out of DPS stats than parry.