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Thread: Parry...

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  1. #11
    Player
    Klingsan's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Aaron Blackwell
    World
    Odin
    Main Class
    Marauder Lv 70
    First of all I wanna thank ZDamned for starting this thread, because it made me think that "I wonder if this is really it?"

    So the last 2 days I have been parry testing, and I see some questions here that might be answered by it. First of all, I cannot compare these numbers with anyone else, because racial DEX and a few points here and there, but the whole point of it is to see the diffrence and make up your mind if you want to stack parry or not.
    This data is not statistically completely correct, I am very aware of that if you want to give a % number without decimals, you need at least 10'000 instances of tests, I have not run that far on all tests, but I have seen when the curve started to flatten out, and it will give you an overview of what every parry stat is worth up to the point I tested.

    So what I found so far:

    First test at 552 Parry: 2042 hits connected, 520 parried, 0,254652... around 25,47%
    Second test at 552 Parry: 2076 hits connected, 558 parried, 0,268786... around 26,88%
    (I would have ran the test longer if goddamn stupid people did not come over and kill the mobs, and that's the 1.5% diffrence you see there, because the test was not ran long enough)
    Third test at 515 Parry: 9610 hits connected, 2064 parried, 0,214776... around 21,48%
    Fourth test at 589 Parry: 10172 hits connected, 2992 parried, 0,294140... around 29,41%

    My conclusion of this is that so far, up to 589, I'm not gonna dare to say linear just yet, but the jumps looks pretty straight forward, since one test is +37 parry, the other one is -37 parry, and the whole interval is 8%
    I'm not taking anyones side in this discussion, but I thought I would spread some light as someone asked for about the stat and how it stacks up.
    Once again, It's only this number of chance for it to reduce (around 25% damage depending on STR) so how great it is and not.... I'm not to judge.

    I might gonna give it a try to make a 10'000 sample of the 552 parry, I will most likely end up with 25% anyways.
    You would not believe how hard it can be to get these number of instances without having someone interrupting.
    Some of you might ask: what have you been testing this on?
    Answer is: it does not matter, before I started testing I made samples of 1000 instances, all around the world, lv5 mobs, 30 ones, 49 ones, dungeon mobs, it came out pretty fast that parry had absolutely no influence in that (the dodge rating does though)

    But use the information as you will, I'm just trying to contribute to the game, and my fellow players.
    In a live situation, of course RNG is gonna have It's say, but in the long run, there is no RNG involved, and that's what I thought I would give you, since SE does not want to give out %, we have to figure them out ourselves.

    And lastly, sorry for my european english, let's keep going strong!
    (1)
    Last edited by Klingsan; 04-20-2014 at 10:58 PM.