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Thread: Parry...

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  1. #11
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MythToken View Post
    You are correct bok, but I would point out that "bursts" of damage are usually not 1 ability but several in a very small timeframe. Auto+big ability+lesser ability in 1-2 seconds is what drops most tanks. If you parry any of these, you are more likely to survive long enough for a heal so goes the theory.
    Yeah, it's true that if a burst is spread over several parryable attacks, Parry becomes more valuable than if it was all concentrated into one attack. However, as long as it relies on a random occurrence, it still doesn't truly increase your Effective HP.

    Also, let's suppose this was to happen, and you did actually Parry one of the attackls. And because you parried it, you survived. So... did that parry come from extra 4-5% chance you gained from gearing towards a max-Parry BiS? Or was that Parry going to happen anyway, with or without a max-Parry build?

    Anyway, that is only one reason why I don't think Parry is that great. There are several reasons and they compound with each other.
    1. The benefits occur randomly and therefore cannot be considered an increase to your Effective HP. What we just talked about.

    2. The returns are low... Really really low. ~13 Parry = 1% Parry x 25% Mitigation = 0.25% Mitigation.

    3. Not all attacks can be parried. The value varies from fight to fight.

    4. You're not tanking all of the time. Especially as Off-Tank. Parry is only valuable when you're taking damage. DPS is valuable all the time. Again, this varies from fight to fight.

    5. (Paladins) Parry and Block's proc chances are multiplicative with each other, and therefore reduce each others' values when you get more of it.
    (2)
    Last edited by bokchoykn; 04-23-2014 at 10:46 AM.