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Thread: Parry...

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  1. #1
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    You are correct bok, but I would point out that "bursts" of damage are usually not 1 ability but several in a very small timeframe. Auto+big ability+lesser ability in 1-2 seconds is what drops most tanks.
    If you parry any of these, you are more likely to survive long enough for a heal so goes the theory.

    I still think this thread has not proven either is better, and I think I am going to go with a middle of the road approach. ~500ish parry, some good crit and det, with just tiny bit of ss since it will probably be on some piece of otherwise great gear.
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  2. #2
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MythToken View Post
    You are correct bok, but I would point out that "bursts" of damage are usually not 1 ability but several in a very small timeframe. Auto+big ability+lesser ability in 1-2 seconds is what drops most tanks.
    If you parry any of these, you are more likely to survive long enough for a heal so goes the theory.

    I still think this thread has not proven either is better, and I think I am going to go with a middle of the road approach. ~500ish parry, some good crit and det, with just tiny bit of ss since it will probably be on some piece of otherwise great gear.
    Yes, but with with 40% block and 30% parry, that's still a 42% chance that any given attack is going to hit you, and if the big threat in a fight is three consecutive attacks hitting you, then hey, guess what, that's still a 7.4% chance of no blocks/parries. That's about a 1/14 chance of dying even with very high block/parry chances. If that threat occurs 10 times in a fight, you will take all three attacks without a block or a parry 55% of the times you attempt the fight, meaning you have to EXPECT it will happen rather than not. That doesn't make parry worthless, but it does mean as a healer, I literally do nothing different whether you parry or not. I'm still casting stoneskin prior to the big hits, and still trying to time a cure 2 in there. Parry will help you live only if the healers failed to top you off beforehand, which is bad, and it's only a percentage chance, which is also bad.

    I'm not saying don't stack parry - less tank damage taken overall equals more Aero 2 uptime, after all! - but if you are in a situation where parry = live and not parry = death, you're at the whims of the RNG, and a merciless mistress be she.
    (3)