Quote Originally Posted by Casper View Post
A large quantity of testing had been done very early into the game (see this).
Sigh. I knew it was only a matter of time before someone brought this up. As a point of order, if you read through the section about blocking and parrying, you will notice that the only section that directly pertains to Parry as a stat effecting the Block and Parry rates - the rest pertains entirely with the the amount of damage blocked and the rate of change by adding more STR - was under the Addendum.
Post Beta phase 3 I was made aware of this data testing a lodestone user by the name of Hulan made public:
From earlier in this thread:
Quote Originally Posted by Hulan View Post
I suspect a large amount of the justification for Parry as the go-to secondary stat is based heavily on a small study I myself did back in late closed beta, which showed that Parry drastically improved parry and block rates on low level enemies. ... The study had some pretty serious issues to be honest, as it was not preformed on high level monsters, nor did it provide a comprehensive look at a continuous spectrum of parry values. As such, I would not be at all surprised if the results I found are not completely incorrect and Parry is an awful stat to focus on.
The 10% +1 per 10 you are referring to is the STR mod on Parry.