Quote Originally Posted by ZDamned View Post
@MythToken: I honestly didn't start this thread to change the tanking paradigm, but to get accurate Parry information dissected.

1) Is there a diminishing return? (Example: Up to 550 it's 0.18% per point, and after it's 0.04% per point)
2) Can you ONLY parry X many times per minute? (PPM in other games)
3) Is there a Soft Cap on Parry chance? (After X parry Rating, all else is in excess entirely)
4) Is the weight per point heavy enough to go all in for? (Are the gains from parry strong enough to overshadow every other stat the way we think of it now?)

Ultimately, I would love to have all of those questions answered, so that we may all make highly informed choices when gearing up.
I agree that all of those are good questions, Z. I'd like to see them answered. My GUESSES are:

1) Perhaps. This is the sort of question you really need heavy testing for.
2) Unlikely; I don't think FFXIV has any other systems like this, so it'd be odd to have one here.
3) I''d lean towards no. I mean, there's obviously one when you hit 100% parry, but prior to that? I don't know, but with how limited gear selection is in the game, I figure you'll probably hit the attainable cap for stats before you hit any mandatory hard caps.
4) I'd guess probably not, but that's more a condemnation of FFXIV secondary stats in general. For WHM at least, pretty much every secondary stat is near garbage.

(And I'm not trying to pick on you - honestly I'm not! - but 1 is a soft cap, not 3. A soft cap is where a stat suddenly drops in value, but not to zero. 3 is a hard cap, where the stat literally doesn't do anything for you after a certain point. Diminishing returns are when a stat slowly and steadily loses value as it increases. REGARDLESS OF TERMINOLOGY, those are great questions and I hope to learn the answers too.)