Quote Originally Posted by ZDamned View Post
@Menae: If you want to think that way, then fine, keep being unrealistic. But the reality is that Parry works equally on both, and it's not like your taking it away from a warrior anyway, so I don't understand why the comment is even being made in the first place.
She isn't wrong, basically what she's getting at is the more factors you have in place that works in tandem with Parry (block, evasion, movement, position, etc.) the more it effects the relative worth of parry. From a mathematical standpoint yes Parry standalone will give you even returns, but for every dodged attack, for every block, for every time a monster uses a magical move, poor position, etc., it reduces the mathematical weight that stat carries. Most of the time it can be impossible to properly apply such theories to paper, especially since we cannot entirely predict the flow of every fight or every instance.

The reason some think the DPS stats carry more weight in some instances is because it's easier to eliminate or control some of the factors that work in tandem with our attacks. For instance, the need for capped accuracy to ensure hate control also eliminates the opportunity for a monster to dodge, and sense most mobs don't have the ability to parry or block it removes another factor that works in tandem with our attacks leaving much less room for mobs to reduce our damage input.