Quote Originally Posted by ZDamned View Post
You completely missed my point. Parry IS equally effective on a paladin if not more effective purely because it theoretically gives a very small chance for the paladin to never take a straight hit.
You need to throw away the blocked attacks to find the parry chance, your not doing that, because once an attack is not blocked, it has the exact same chances of being parried as the warrior does. The warrior doesn't suddenly get a boosted effect from the same chances, he is just missing the first chance to reduce damage.
You literally read my post, and then changed what I was saying in your head. My point was NOT the blatantly obvious "Block comes first" statement. It was that you need to throw away blocked hits, and then re-run the Paladin Parry numbers.
Say you did a 100,000 Hit test, and 3000 were blocked, then you need to keep going until you fill in those 3000 hits with non blocks in order to see the actual parry chance.
The only thing what you said proves is that paladins effectively will gain a small chance to NOT take a straight hit if both Block and Parry are theoretically high enough.
What value does looking at it like that have? How does ignoring that block happens help us determine the relative worth of parry? I understand that a paladin has the exact same chance to parry a non-blocked attack as a warrior has to parry a non-blocked attack. The difference is that the warrior will face more non-blocked attacks, because they cannot block. At the end of the fight, the boss doesn't think, "Gee, that Paladin blocked 30 swings, better hit him until he hasn't blocked 30 strikes to make up the difference!" No, he hits you in the face for a specific number of times based on your raid dps and strategy, and for every swing a paladin would block, a warrior would get a chance to parry that the paladin would not.

If you block an attack, you know what all your parry itemization did for you? Nothing. It didn't even get a chance to fire. In that case, it's wasted stats.

Look at it this way: If a paladin had a 99% chance to block, and a warrior zero, who gets more out of itemizing for parry?
Alternatively: Parry on warrior is a chance to reduce damage on every single incoming physical attack. Parry on a paladin is a chance to reduce damage on 70-80% of incoming physical attacks. Who gets more out of itemizing for parry?
Alternatively: A new stat called guts comes out that gives an x% chance on physical hit to shrug off 20% of the damage. However, for warriors, it's only x/2% chance. Who gets more out of itemizing for guts?

You are saying that parry reduces damage taken and number of damage spikes taken by the same amount for Paladins over about 12500 swings as it reduces damage taken and damage spikes taken for warriors over 10000? I absolutely agree with you! And that's why it's a better stat for warriors!

And to Pizza: I'm not sure whether you can realistically gear for anything else, but I just like theorycraft. It's fun.