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Thread: Parry...

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  1. #1
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Hulan View Post
    Snip
    I tested this using hours. Of course you need time to confirm exact numbers. Now there is my side that say you need 13 parry to get 1% parry rate, and another that said at start you need 80 parry to get 1% parry rate. Go in low level zone, take 10 ennemies on you, with full parry gear, facing you, wait for 5 minutes, kill them go naked do it again for 5 minutes. Your parry will go from 28% (or a bit less if you don't have bis) to 10%. Of course those won't be exact on a 5 minutes test. You might go from 24% to 13% or something. Still, you will have 300 hits or so in both tests, and you will be able to confidently prove the 80 parrry per % guys are wrong, and i am most likely not lieing.
    (0)

  2. #2
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    @Casper, your test throws Defense away. Ya know that stat that ARMOR gives? It also throws away all minimal parry numbers we do get. It's entirely possible that the stat itself suffers tremendous diminishing returns, or even what Kitru posted as a theory earlier in this thread. (Once at X Parry, you don't need anymore)

    BTW, checking you on the Lodestone, shows your Abysmal 550 Parry rating. Why are you arguing in this thread when you are, by your own numbers, down by a 6% chance to parry? Isn't that 1% Damage Reduction? You are absolutely terrible how you terrorize your healers like that! SHAME ON YOU!
    (See what I did there?)

    I was in Turn 7 for 8 hours in the past 2 days,(16%! almost there.) and ran a ton of tests on both 494 Parry, and 627 Parry. Both times, I still had a very equal chance of parrying through the entire fight.
    And if you want my anecdotal version of your test Casper, several of my runs with 494 Parry, I parryd more than half the time. So RNG can and always will be a huge factor.

    The only meaningful change I had been able to see was swapping out my Noct Hoplon for my Leviathan Shield. Truth be told, adding in a Buckler is easily the most consistent RNG based mitigation we can ever use. I have a set of macros that use Shield Swipe before Fast Blade, Savage Blade and Rage of Halone. I averaged 1 Swipe per combo, with the Hoplon, but then I put on the Buckler, and instead was getting an average of 5. (I only ignored the Swipe when Halone's De-buff was about to fall off) This saved me a TON of TP, and boosted my damage by roughly 5% Since 3 Shield Swipe GCDs is more Potency than the full RoH combo. Testing like this has led me to consider skill speed, since it's TP cost, is quite efficient actually. I never fell below 400 TP, and all I do on Turn 7 is stand in the same damn spot with the Lamia boss...

    Also, as to everyone again talking about this "glorious!" 2% number here, Please read! Over the duration of a 12 minute fight, 2% Damage is still only equating to at most 10,000 Damage taken. (Thats being very generous BTW) At worst, thats 5 GCDs, over 12 minutes. And my healers NEVER once knew about my gear swaps, even changing from the Hoplon to the Buckler. 2% is NOT huge people! 10% is Huge, 5% is useful, 2% is just unlucky, and statistically a wash.

    It sounds like people here would rather sacrifice ilvl for parry, because of that 2% number, which baffles me.
    (5)