Quote Originally Posted by PiedPiper View Post
That said, of course you aren't parrying 45%, not all attacks can be mitigated and you block then parry.
By that logic though, you've cut the usefulness of parry by half if not more depending on the instance. Even if you negotiate instances based on the types of attacks enemies use, the slower or the more magical the attacks are the more significantly blocking/parrying is crippled, and it simply won't measure up to DPS secondary stats (save for skill speed maybe) when capped accuracy removes the only factor that hurts your hate/dps "missing".