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Thread: Parry...

  1. #61
    Player
    Koneko-Senpai's Avatar
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    Apr 2014
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    Character
    Koneko Tachibana
    World
    Siren
    Main Class
    Gladiator Lv 50

    Wait, Maurader vs gladiator?

    Sorry i was rereading everything and what, its different for both our classes i feel PLD should gear to parry and warrior shouldnt, the classes are so different >.> it seems that all the PLD are saying gear to Parry (correct we lose 20% of our damage anyway so 50 det 60 crit does next to nothing) warriors shouldnt they should gear to damage (cause they do damages and have a huge hp pool that compensates for a lack of mitigation)
    (0)

  2. #62
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Warriors and Paladins have the same effective health, roughly. Keep in mind that Shield Oath exists alongside Defiance.

    Parry is actually more important on a Warrior as that is literally the only stat-based mitigation a Warrior has. Stacking STR is something to consider, but not OVER Parry. Even with pentamelded Gryphonskin you want to cap the Parry on it as one of your highest priorities (behind VIT).

    Of course, as this thread shows, Parry isn't that great because of how little bang for your buck you get per increase (or just in general). This is true of all the secondary stats except Accuracy and (sort of) Determination. You shouldn't ignore Parry all together, though, especially as a WAR.
    (0)

  3. #63
    Player
    Casper's Avatar
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    Aug 2013
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    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    The whole thread seems to use the info at start that each point of parry is 0.015% per point, while it actually is about 0.08 %. That's a very significant difference. Every 13 parry give you 1% more chance to parry.

    Currently, gearing for parry, a pld can go to about 28% parry rate in ilvl90, while with zero additional parry you would be sitting at 10%. I don't know in what world that seems negligible to me. I personnally which tank i want in my party.

    Compare this to the fact that you need about 50 secondary stats (det, crit or ss) to increase your damage output by 1%. It is simple, parry is outstanding. You should definitely look to max out parry on top of having enough acc to never miss a hit. Once you have done that, if you still have a choice, whatever, get some det or crit. Atta boy. In the mean time, focus on what you need to focus: surviving.
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  4. #64
    Player
    Pizzaparty7's Avatar
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    Mar 2014
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    Character
    Ty'phon Mobos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Not that I dispute your numbers Casper, but where did you get them from? If they are correct then parry is clearly the optimal stat.
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  5. #65
    Player
    Casper's Avatar
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    Casper Theghost
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    Phoenix
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    Rogue Lv 50
    I did my own testing. Pretty easy : go gather a pack to 8-10 low levels ennemy somewhere, without shield, let them hit you for 5-10 minutes, do the same with only your weapon so you are stripped of almost all your parry. First case if bis for parry you'll get about 28% parry (i have about 26% missing TT head), second case you'll drop to 12 or so if your weapon have parry, or 10 if it doesnt. I did this a numlber of time, used bosses, whatever. Everything is consistent with 10% parry at 321 or whatever the base stat number is at 50, then 1% per 13 parry. That is also what was tested very early in the game, so that's why i was surprised with number in this new thread.

    Don't forget never to use a shield btw. Block is computed before parry, so if you have 40% block rate you will reduce the parry rate you observe by 40%. Also don't forget to dismiss all the misses from low level ennemies.
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  6. #66
    Player
    Casper's Avatar
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    Character
    Casper Theghost
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    Phoenix
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    Rogue Lv 50
    I think the confusion came from some poeple said 50 parry is 1% damage reduction. It is true, because it is about 4% parry rate at 24%, which is roughly 1% DR. Somehow someone must have thought this meant 50 parry was 1% parry rate, but it is definitely not.
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  7. #67
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
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    Gladiator Lv 60
    Quote Originally Posted by Casper View Post
    I think the confusion came from some poeple said 50 parry is 1% damage reduction. It is true, because it is about 4% parry rate at 24%, which is roughly 1% DR. Somehow someone must have thought this meant 50 parry was 1% parry rate, but it is definitely not.
    Unless they were talking about the effect of Parry on a shield's Block Rate. From what I've seen testing the effects of STR and Block Strength earlier this week, it's pretty obvious STR scales alot better on Parry than Shield and since Shields have a secondary modifier on block rate that has a much more potent, Parry is probably scaled way down in order to prevent PLD's from being OP.
    (0)

  8. #68
    Player
    ZDamned's Avatar
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    Sep 2011
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    Limsa Lominsa
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    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Casper, You can't always test on Low level mobs. I did plenty of testing on both Turns 4 and 6, and my healers didn't notice any difference on 10 attempts with my 627 Parry set, vs another 10 with my 490 Parry set. I didn't even tell them until after the 20 runs for a blind test result, so they wouldn't be mystically creating anything.
    Both with an identical Shield on.
    So If you would like to re-test on level 50+ mobs in a Dungeon run, or keep running the same dungeon over and over again, and see how effective the stats are in real time, be my guest. I'm not seeing it personally, and the "1%" Damage increase is totally wrong, adding those Determination and Crit stats boosts me 25 DPS, which is over 15% more damage dealt. I think thats worth while.
    (1)

  9. #69
    Player
    Casper's Avatar
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    Casper Theghost
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    Phoenix
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    Rogue Lv 50
    My testing included turn 6, where the same was true. Those things are hard, if not impossible, to judge by youself, as human mind is especially bad at judging probabilities. Given a serie of numbers, you would be hard pressed to tell the difference between a 15% and a 22% occurence for example. Yet it exists. Any non-parse guesstimation is void in my book, sorry. Numbers don't lie.
    (1)

  10. #70
    Player
    Casper's Avatar
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    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    I also tested extensively on level 47 monsters ( sets of 300 to 400 hits). on t6 in a given attempt my parry rate, which should be around 22% once you factor blocking, was sometime 5% and sometime 35%, due to the limited amout of hits (under 100 on any given try) of course your ealers cant tell the difference between 15% and 22%. doesn't mean it doesn't exist or is not huge
    (1)

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