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Thread: Parry...

  1. #51
    Player
    Pizzaparty7's Avatar
    Join Date
    Mar 2014
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    40
    Character
    Ty'phon Mobos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    If parry scaled too well, we'd faced the WoW tank scenario where stat bloat led to near impervious tanks under certain conditions. In order for content to not be trivial, stats must stay roughly static. Tanks in i90 vs i110 gain more hp but overall mitigation increases very little. This means that only incoming damage must be scaled in order for SE to keep content challenging. If you had no problems without parry in 1-5, nothing should change for 6-9. If you stacked parry and it worked, nothing should change either.
    (0)

  2. #52
    Player
    Lord_Zlatan's Avatar
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    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Pizzaparty7 View Post
    If parry scaled too well, we'd faced the WoW tank scenario where stat bloat led to near impervious tanks under certain conditions. In order for content to not be trivial, stats must stay roughly static. Tanks in i90 vs i110 gain more hp but overall mitigation increases very little. This means that only incoming damage must be scaled in order for SE to keep content challenging. If you had no problems without parry in 1-5, nothing should change for 6-9. If you stacked parry and it worked, nothing should change either.
    Elemental resistances would be a great way to offset this otherwise linear and generic approach. And I am a firm believer that tanks should be impervious under certain conditions.
    (1)

  3. #53
    Player
    bokchoykn's Avatar
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    Sep 2013
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    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lord_Zlatan View Post
    so since all the BiS lists I find on the interwebz are based off of Parry/Acc, I bring up two questions: Determination or Crit, and what IS a good BiS list depending other than a parry one?
    You're missing the point. The difference between secondary stats is so minimal because they all pretty much equally suck. We're basically splitting hairs here.
    (1)

  4. #54
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Building some lists for War.. Here's what I've found for possible BiS, and then a possible BiS list minimizing Parry:

    Hybrid BiS - (fairly balanced)

    Coil 2 Weapon, Body, Waist, Legs, Earrings, Wrist, Ring
    Noct Head, Hands, Feet, Neck, Ring

    VITALITY - 610 (+355)
    STRENGTH - 422 (+213)
    ACCURACY - 508 (+167)
    PARRY - 511 (+170)
    CRITICAL - 401 (+60)
    DETER - 271 (+69)
    SK SPD - 385 (+44)


    Hybrid No Parry -

    (both body pieces have parry, Noct hands do not have parry but cause too much accuracy - same with Coil 2 belt)

    Coil 2 Body, Hands, Legs, Neck, Ring
    Noct Weapon, Head, Waist, Feet, Ear, Wrist, Ring

    VITALITY - 606 (+351)
    STRENGTH - 419 (+210)
    ACCURACY - 508 (+167)
    PARRY - 445 (+104)
    CRITICAL - 463 (+121)
    DETER - 293 (+91)
    SK SPD - 354 (+13)

    Kinda weird how no Skill Speed showed up.. Adding it seems to require additional parry and/or accuracy. I'm no expert though, just a filthy casual :P

    EDIT: sub'd Noct wrist for for coil 2 adding SKSP and a bit of acc while removing parry.

    EDIT2: it also doesn't look like you will want to build a "no accuracy" set unless you really like Parry. (+202 par, +129 crit, +87 Det using Tidal Wave Axe)
    (0)
    Last edited by whiskeybravo; 04-04-2014 at 04:49 AM.

  5. #55
    Player
    Shug's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zourin View Post
    Which I can immediately tell you is inaccurate, if not highly misleading. Even Turn 1 can be done with 420 accuracy with zero threat issues and no whiffing/combo problems, which is a far cry from your churlish estimates.
    I can tell you unless it is an RNG thing, he is right. I miss a ton in turn 1 and would always loose hate on the split if I tried to OT. We changed tactics of course to make up for it, but I might hit 1 combo for every 3.
    (1)

  6. #56
    Player
    Avalon_Albrook's Avatar
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    Sep 2013
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    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    Kitru isn't posting enough long paragraphs in this thread. I'm disappointed.

    Maybe it's just because I've never been a whore for BiS, but I've never much subscribed to the idea that I need to constantly load up on parry parry parry parry parry along with my accuracy. My first priority is accuracy because I refuse to miss. After that, I've always been of the belief that a minimal increase in parry is worth far less than packing some extra punch on a constant basis. With rare exception (like when being busy on dreads in T5), I am never not wailing on a boss, and especially never not wailing on mob pulls. The shorter I can help make a fight, the better for me, for healers, for everyone. Maximizing output as much as I can while maintaining high caps for accuracy and parry is completely win-win.
    (0)

  7. #57
    Player
    Koneko-Senpai's Avatar
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    Apr 2014
    Posts
    5
    Character
    Koneko Tachibana
    World
    Siren
    Main Class
    Gladiator Lv 50

    parry..

    What are you using to see the damage mitigated ACT keeps track of % chance of parry during a fight why just look at total damage, its a bad representation especially if the boss can crit, the boss doesnt always hit for the same amount of damage each attack total damage also doesnt take into account how well you timed your cooldowns
    (0)

  8. #58
    Player
    Skull_Angel's Avatar
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    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Koneko-Senpai View Post
    What are you using to see the damage mitigated ACT keeps track of % chance of parry during a fight why just look at total damage, its a bad representation especially if the boss can crit, the boss doesnt always hit for the same amount of damage each attack total damage also doesnt take into account how well you timed your cooldowns
    Because of the nature of RNG, total damage is the only real objective way to look at the contributions of Parry (and Block); you can't rely on it to mitigate any predetermined amount of incoming damage (only estimate what it may) and certainly can't rely on it to activate when it would be needed the most. Sure there are personal instances in which a Parry or Block activation prevented death, but the frequency with which it happens is abysmal currently.
    (0)

  9. #59
    Player
    Koneko-Senpai's Avatar
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    Apr 2014
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    Character
    Koneko Tachibana
    World
    Siren
    Main Class
    Gladiator Lv 50

    TOTAL DAMAGE?

    Total damage has to be the worst indication of how much damage is actually mitigated ACT has a parry chance for a reason, Total damage doesnt take into account what if the boss crits what if you didnt use a cooldown when you should of, theres alot of variables in total damage, say 503 parry gives you a 20% chance to parry and 603 gives you a 25% chance that becomes you have a 25% chance to parry or 25% chance to block with onion shield thats alot of mitigation
    (0)

  10. #60
    Player
    Koneko-Senpai's Avatar
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    Apr 2014
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    Character
    Koneko Tachibana
    World
    Siren
    Main Class
    Gladiator Lv 50
    ACT literally tells you how many times you parried/how many times attacked
    (0)

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