Quote Originally Posted by Zourin View Post
I would think accuracy is an overrated stat, as you'd have to be missing pretty badly and routinely to lose threat, and there's typically plenty of accuracy on gear to keep a tank afloat. It's more a DPS stat than a tank stat, although I would definitely take accuracy over Det.

There's very little information I can pull up to separate practical effect of accuracy (which only affects dps, and by proxy, threat hold) for tanks from min/maxer theorycrafting (which grossly overrates immeasurably small, borderline subjective gains). Best in Slot is largely an empirical factor for the role: Tanks absorb and deflect damage, so it's about Parry as the only defense-oriented secondary stat. If you are not having issues holding threat, you don't need more Accuracy or Determination.
It's obvious you have not tanked Coil based on your statement. 1 Miss on a Paladin, or Warrior re-sets your combo, and you will miss 20+% of the time if your below the magic number required for Coil enemies. 1-4 being 471, and 5 being 480. Turn 6 seems 490 according to many sources, and my fight last night I was at 500 without a miss.
Missing on that combo WILL result in early hate being ripped off. You can argue that people just need to wait, but fights enrage, and healers still need to heal. Missing even once will get a healer killed early in a raid fight.
4-Man dungeons, and CT don't actually require accuracy, Neither do most of the Primals, save for Leviathan Extreme.

My point being, Accuracy is the single most important stat in the game for anyone who runs Coil, barring healers, and that's even more so true for Tanks. Even the new healer gear has accuracy on it too now.