Quote Originally Posted by ZDamned View Post
You have the absolute most valid point in the thread against my argument.
Even then one could argue the value of that Parry versus another stat say Crit even if they yielded the same % increase. In the case of crits you could argue that you hit 2-3 times in-between (most) enemy attacks (Both WS and AA) and since the tank typically is immobile in most situations they typically have more opportunities to crit than most jobs. Whereas Shields will only block/parry physical based attacks, enemies typically attack slower, and unless you're in a scenario where multiple mobs are attacking you the value of parry standalone is pretty diminished, though it's still better than skill speed in nearly every scenario because SS stacks so poorly and it's worth can be heavily gauged on a persons precision timing. I'm not saying there aren't situations where it can be useful compared to more competitive stats, but those situations can be few and far in-between.