What you have described is "damage per second", really, and yes, it's handled by experienced healers in a choreographed fight, not the tank (aside from popping cooldowns, so at a minimum it's a cooperative effort). Rotational burst damage is just spiky dps in the long haul. Dodge/Parry/Block is the chance that the healer gets a momentary reprieve to tend to other party members unless they're precasting (risky if the heal is a fraction early)
That said, the OP isn't terribly far off the mark. Increases in Parry offer minimal differences in tanking ability to the magnitude of percents of percents, so there is very, very little difference between most gears within the same tier (other than crafted, which bears a marked lack of Parry). i90 gear vs i80 gear, there won't be a measurable difference in parry rate so much as a difference in max HP and general armor mitigation which will play a more vital role. SE's 'standardization' of stats generally means that even if you stack parry as high as it goes, you aren't irreplaceable by another tank.