Quote Originally Posted by Kitru View Post
That "sliver of mitigation" is derived from an arbitrarily large number of attempts. It's not going to be a make or break an individual instance of an attack because it's an absolutely miniscule increase in chance of it occurring. Parry is a mean mitigation contributor, which means that its value only appears over an extended period of time. In practical terms, it's more like saying that you're going to require 1.25% less healing over time than it is saying that you're going to survive that burst hit more effectively.
This is exactly the point i'm trying to get across. Thanks for wording it in such a concise way.