Quote Originally Posted by Pizzaparty7 View Post
That doesn't seem like much... Until it is. Sometimes that sliver of mitigation is the difference between catching a heal or not.
That "sliver of mitigation" is derived from an arbitrarily large number of attempts. It's not going to be a make or break an individual instance of an attack because it's an absolutely miniscule increase in chance of it occurring. Parry is a mean mitigation contributor, which means that its value only appears over an extended period of time. In practical terms, it's more like saying that you're going to require 1.25% less healing over time than it is saying that you're going to survive that burst hit more effectively.