Quote Originally Posted by Pizzaparty7 View Post
DPS? As a tank? Your job is threat and survival. Enmity modifiers remove the need for raw DPS threat. Parry, as miniscule as it seems, is survival. Every point of damage you negate via parry is 1 less HP that has to be healed. If a DD dies, they can be raised. If you die, likely a wipe happens. Parry > dps imo.
I just want to point out to you, that out of 100 hits, with rounded up odds, you are mitigating 23% damage two times more. with max parry gear, at the cost of 60 Determination, and 50 Crit rating. The speed of the encounter droppping off by up to 30 seconds will mitigate FAR greater damage that that supposed 2 extra Parried attack you could get. Mind you, Main Tank Damage is constant, since you almost never need to stop attacking the boss.