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Thread: Parry...

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  1. #1
    Player
    Pizzaparty7's Avatar
    Join Date
    Mar 2014
    Posts
    40
    Character
    Ty'phon Mobos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    DPS? As a tank? Your job is threat and survival. Enmity modifiers remove the need for raw DPS threat. Parry, as miniscule as it seems, is survival. Every point of damage you negate via parry is 1 less HP that has to be healed. If a DD dies, they can be raised. If you die, likely a wipe happens. Parry > dps imo.
    (3)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pizzaparty7 View Post
    DPS? As a tank? Your job is threat and survival.
    His point is that (according to what he saw) Parry rating doesn't contribute appreciably to survivability, effectively being wasted itemization. If it's really wasted itemization, you're better off optimizing for damage as opposed to parry since, even if it's not your primary job as a tank, you're still contributing damage. Just because it's not your primary job doesn't mean that you shouldn't be looking for ways to optimize performance in your secondary functions.
    (25)

  3. #3
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Pizzaparty7 View Post
    DPS? As a tank? Your job is threat and survival. Enmity modifiers remove the need for raw DPS threat. Parry, as miniscule as it seems, is survival. Every point of damage you negate via parry is 1 less HP that has to be healed. If a DD dies, they can be raised. If you die, likely a wipe happens. Parry > dps imo.
    I just want to point out to you, that out of 100 hits, with rounded up odds, you are mitigating 23% damage two times more. with max parry gear, at the cost of 60 Determination, and 50 Crit rating. The speed of the encounter droppping off by up to 30 seconds will mitigate FAR greater damage that that supposed 2 extra Parried attack you could get. Mind you, Main Tank Damage is constant, since you almost never need to stop attacking the boss.
    (8)