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Thread: Parry...

  1. #161
    Player
    MythToken's Avatar
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    Dec 2013
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    You are correct bok, but I would point out that "bursts" of damage are usually not 1 ability but several in a very small timeframe. Auto+big ability+lesser ability in 1-2 seconds is what drops most tanks.
    If you parry any of these, you are more likely to survive long enough for a heal so goes the theory.

    I still think this thread has not proven either is better, and I think I am going to go with a middle of the road approach. ~500ish parry, some good crit and det, with just tiny bit of ss since it will probably be on some piece of otherwise great gear.
    (0)

  2. #162
    Player
    Menae's Avatar
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    Oct 2013
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    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MythToken View Post
    You are correct bok, but I would point out that "bursts" of damage are usually not 1 ability but several in a very small timeframe. Auto+big ability+lesser ability in 1-2 seconds is what drops most tanks.
    If you parry any of these, you are more likely to survive long enough for a heal so goes the theory.

    I still think this thread has not proven either is better, and I think I am going to go with a middle of the road approach. ~500ish parry, some good crit and det, with just tiny bit of ss since it will probably be on some piece of otherwise great gear.
    Yes, but with with 40% block and 30% parry, that's still a 42% chance that any given attack is going to hit you, and if the big threat in a fight is three consecutive attacks hitting you, then hey, guess what, that's still a 7.4% chance of no blocks/parries. That's about a 1/14 chance of dying even with very high block/parry chances. If that threat occurs 10 times in a fight, you will take all three attacks without a block or a parry 55% of the times you attempt the fight, meaning you have to EXPECT it will happen rather than not. That doesn't make parry worthless, but it does mean as a healer, I literally do nothing different whether you parry or not. I'm still casting stoneskin prior to the big hits, and still trying to time a cure 2 in there. Parry will help you live only if the healers failed to top you off beforehand, which is bad, and it's only a percentage chance, which is also bad.

    I'm not saying don't stack parry - less tank damage taken overall equals more Aero 2 uptime, after all! - but if you are in a situation where parry = live and not parry = death, you're at the whims of the RNG, and a merciless mistress be she.
    (3)

  3. #163
    Player
    bokchoykn's Avatar
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    Sep 2013
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    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MythToken View Post
    You are correct bok, but I would point out that "bursts" of damage are usually not 1 ability but several in a very small timeframe. Auto+big ability+lesser ability in 1-2 seconds is what drops most tanks. If you parry any of these, you are more likely to survive long enough for a heal so goes the theory.
    Yeah, it's true that if a burst is spread over several parryable attacks, Parry becomes more valuable than if it was all concentrated into one attack. However, as long as it relies on a random occurrence, it still doesn't truly increase your Effective HP.

    Also, let's suppose this was to happen, and you did actually Parry one of the attackls. And because you parried it, you survived. So... did that parry come from extra 4-5% chance you gained from gearing towards a max-Parry BiS? Or was that Parry going to happen anyway, with or without a max-Parry build?

    Anyway, that is only one reason why I don't think Parry is that great. There are several reasons and they compound with each other.
    1. The benefits occur randomly and therefore cannot be considered an increase to your Effective HP. What we just talked about.

    2. The returns are low... Really really low. ~13 Parry = 1% Parry x 25% Mitigation = 0.25% Mitigation.

    3. Not all attacks can be parried. The value varies from fight to fight.

    4. You're not tanking all of the time. Especially as Off-Tank. Parry is only valuable when you're taking damage. DPS is valuable all the time. Again, this varies from fight to fight.

    5. (Paladins) Parry and Block's proc chances are multiplicative with each other, and therefore reduce each others' values when you get more of it.
    (2)
    Last edited by bokchoykn; 04-23-2014 at 10:46 AM.

  4. #164
    Player
    klops's Avatar
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    May 2012
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    Character
    Layla Bell
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    I only use a parry gearset on PLD when AoE tanking speedruns as parry's value increases with each mob attacking you (though still nerfed by block chance). I rarely ever use one on WAR.

    Working on Turn 9 now and see very little use for using a parry gearset over a crit/det/ss gearset this Coil tier for either job.
    (0)
    @klopsgg
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  5. #165
    Player
    Klingsan's Avatar
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    Aug 2013
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    20
    Character
    Aaron Blackwell
    World
    Odin
    Main Class
    Marauder Lv 70
    First of all I wanna thank ZDamned for starting this thread, because it made me think that "I wonder if this is really it?"

    So the last 2 days I have been parry testing, and I see some questions here that might be answered by it. First of all, I cannot compare these numbers with anyone else, because racial DEX and a few points here and there, but the whole point of it is to see the diffrence and make up your mind if you want to stack parry or not.
    This data is not statistically completely correct, I am very aware of that if you want to give a % number without decimals, you need at least 10'000 instances of tests, I have not run that far on all tests, but I have seen when the curve started to flatten out, and it will give you an overview of what every parry stat is worth up to the point I tested.

    So what I found so far:

    First test at 552 Parry: 2042 hits connected, 520 parried, 0,254652... around 25,47%
    Second test at 552 Parry: 2076 hits connected, 558 parried, 0,268786... around 26,88%
    (I would have ran the test longer if goddamn stupid people did not come over and kill the mobs, and that's the 1.5% diffrence you see there, because the test was not ran long enough)
    Third test at 515 Parry: 9610 hits connected, 2064 parried, 0,214776... around 21,48%
    Fourth test at 589 Parry: 10172 hits connected, 2992 parried, 0,294140... around 29,41%

    My conclusion of this is that so far, up to 589, I'm not gonna dare to say linear just yet, but the jumps looks pretty straight forward, since one test is +37 parry, the other one is -37 parry, and the whole interval is 8%
    I'm not taking anyones side in this discussion, but I thought I would spread some light as someone asked for about the stat and how it stacks up.
    Once again, It's only this number of chance for it to reduce (around 25% damage depending on STR) so how great it is and not.... I'm not to judge.

    I might gonna give it a try to make a 10'000 sample of the 552 parry, I will most likely end up with 25% anyways.
    You would not believe how hard it can be to get these number of instances without having someone interrupting.
    Some of you might ask: what have you been testing this on?
    Answer is: it does not matter, before I started testing I made samples of 1000 instances, all around the world, lv5 mobs, 30 ones, 49 ones, dungeon mobs, it came out pretty fast that parry had absolutely no influence in that (the dodge rating does though)

    But use the information as you will, I'm just trying to contribute to the game, and my fellow players.
    In a live situation, of course RNG is gonna have It's say, but in the long run, there is no RNG involved, and that's what I thought I would give you, since SE does not want to give out %, we have to figure them out ourselves.

    And lastly, sorry for my european english, let's keep going strong!
    (1)
    Last edited by Klingsan; 04-20-2014 at 10:58 PM.

  6. #166
    Player
    Basilisk's Avatar
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    Nov 2013
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    Character
    Ultear Milkovich
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Curious. Why not just wear Full Gryphonskin with a Rose gold Ear. with Vit/parry Cap? for the 5th slot i tossed in Crt. Can get this melee damage ive read in Post instead of droping the 30 Vit for Str
    (0)

  7. #167
    Player
    Ledarius's Avatar
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    Aug 2013
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    Gridania
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    8
    Character
    Ledarius Elderbane
    World
    Cactuar
    Main Class
    Lancer Lv 50
    I've seen a lot of posts for PLD itemization ideas, so I thought it'd only be customary to also include one for WAR secondary stats:

    ACC (until cap) > Parry > DET > CRT

    ACC - Misses when trying to acquire initial threat will most likely wipe your party in endgame content. No room for skimping here.

    Parry - As many have stated here, the increase in mitigation can be trivial, but with no shield, this is your only means of passive mitigation

    DET - Increased healing returns for Bloodbath/Storm's Path/Inner Beast. We've seen that DET scales better than CRT for Melee DPS, so let's apply the same ideology here.

    CRT - Probably the least beneficial secondary stat due to flat CRT increases from Wrath and Internal Release.
    (0)

  8. #168
    Player
    Kitfox's Avatar
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    Nov 2011
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    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Klingsan View Post
    Snip
    To add to those numbers, I did a few runs of around 2000-3000 hits per set on PLD to see how block affects parry and the gains.


    506 Parry, 193 Block Rate: 2886 hits, 462 parry / 16,01%, 735 block / 25,47% (Factoring out shield blocks, parry comes at 21,48%)
    543 Parry, 193 Block Rate: 2103 hits, 432 parry / 20,54%, 522 block / 24,82% (Factoring out shield blocks, parry comes at 27,32%)

    The numbers are inconclusive at best due to low sample, but they seem to echo the gains Kling posted. It's probably common knowledge already but something you can take away from this with fair certainty is the calculation order of Dodge > Block > Parry > Hit. Eg, Having higher block rate shield will lower the amount parries, but having higher parry will not lower the amount of blocks so to speak. I guess you could say that parry as a stat is working at lower efficiency on PLD since shield provides a blanket on a portion on the incoming hits, so the amount of hits that can be and are parried is lower.

    That brings up an interesting concept about stats. WAR in defiance will get full effect from parry stat and -25% efficiency from DPS related stats. PLD in shield oath on the other hand will get -25% (give or take block rate) efficiency from parry stat and -20% efficiency from DPS related stats. So if you wanted to split hairs about stat efficiency, WAR would get more out of parry when tanking while PLD would get very slightly more out of DPS stats than parry.
    (1)

  9. #169
    Player
    bokchoykn's Avatar
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    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ledarius View Post
    I've seen a lot of posts for PLD itemization ideas, so I thought it'd only be customary to also include one for WAR secondary stats:

    ACC (until cap) > Parry > DET > CRT

    ACC - Misses when trying to acquire initial threat will most likely wipe your party in endgame content. No room for skimping here.

    Parry - As many have stated here, the increase in mitigation can be trivial, but with no shield, this is your only means of passive mitigation

    DET - Increased healing returns for Bloodbath/Storm's Path/Inner Beast. We've seen that DET scales better than CRT for Melee DPS, so let's apply the same ideology here.

    CRT - Probably the least beneficial secondary stat due to flat CRT increases from Wrath and Internal Release.
    No offense, but this is pretty much the opposite of what this thread is trying to convey.
    (1)

  10. #170
    Player
    MythToken's Avatar
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    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Ok so lets assume parry is out of the top 2ndary stat consideration. What is more beneficial DET or CRIT?
    WAR and PLD considerations here. Can we say that since WAR is getting passive crit bonus from wrath, it would be more beneficial to get DET?
    (0)
    Last edited by MythToken; 04-21-2014 at 09:46 PM.

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