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Thread: Worthy Quests

  1. #1
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80

    Worthy Quests

    I'm glad that the new quests added in patch 2.1 and 2.2 have some amount of substance.

    The glom of fetch quests created for launch were not very good.
    I did like that they fleshed out the lore of the individual regions, and the writing had its moments, but the overall 'content' of go kill this or click on that not so much.

    It seems that most of the new quests being added in each patch have actual meaning. Unlocking dungeons, side stories, beastman tribes, new dance emotes, the challenge log. They have an actual purpose besides lore - kill stuff - lore - exp

    If i imagine myself as a new player wandering around the world picking up quests, the experience is a whole lot more fun constantly running into quests that unlock something or have a real cutscene or SOMETHING. Like in FFXI getting the jungle airship pass for the first time. I'll never forget that.
    (2)
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    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I still say environmental puzzles would do this game well.
    (3)