I doubt Thief will be able to steal items from bosses (Or even have a steal mechanic in the way it's traditionally conceived), people would just spam steal on an instanced boss, wipe, then re-do it.
I doubt Thief will be able to steal items from bosses (Or even have a steal mechanic in the way it's traditionally conceived), people would just spam steal on an instanced boss, wipe, then re-do it.
If I remember correctly, Thief's steel mechanic in Final Fantasy XI was very, very inefficient when utilized upon Bosses. That said, what they could do with the Thief is make their Steal Mechanic operate in a manner like this:
Instead of stealing actual physical items that you can use to convert into profits. Instead they steal temporary items that can be used to generate buffs, debuffs, or to heal the player. Some other games in the MMO Market have already implemented a system very similar to this, so its not like it would be a groundbreaking system to implement the steal mechanic in such a manner.
I'm mostly just waiting for the new classes to be released now since current Classes/Jobs don't interests me enough to put effort into getting their best Relic weapon.
As of now it still undetermined when a new class will be released until some official announcement is made but at least we finally have the general combat style (being combat stance and some skills) and Lore for the Scout class Yoshi-P discussed months ago.
I'm still waiting on some teasers about that Melee Mage Yoshi-P mentioned when he discussed Musketeer and Scout.
For now if they follow their current tradition of keeping the Big Names for Jobs then Scout will certainly go into Thief and/or Ninja.
Melee mage probably = Red Mage. There's enough demand for it, lol. I hope they go with a more traditional RDM though than the cheesiness that was the FFXI RDM.I'm mostly just waiting for the new classes to be released now since current Classes/Jobs don't interests me enough to put effort into getting their best Relic weapon.
As of now it still undetermined when a new class will be released until some official announcement is made but at least we finally have the general combat style (being combat stance and some skills) and Lore for the Scout class Yoshi-P discussed months ago.
I'm still waiting on some teasers about that Melee Mage Yoshi-P mentioned when he discussed Musketeer and Scout.
For now if they follow their current tradition of keeping the Big Names for Jobs then Scout will certainly go into Thief and/or Ninja.
based on Final Fantasy XI, Melee Mage could refer to either Red Mage, Geomancer, Blue Mage, or even arguably Dancer (though in terms of Final Fantasy XI, the Dancer was more of a TP Mage than a traditional Mage, which has no equivalent in Final Fantasy XIV: A Realm Reborn seeing as how all melee classes use TP in the same way that XI's Dancer did). But I could see a Blue Mage or Geomancer being the Melee Mage Yoshi-P talked about just as easily as I can the Red Mage, though the Red Mage does appear to have more demand.
Well if they follow the whole class before Job system we may see the Class being a Fencer Class then at lvl 30 players can become Red Mage and/or Mystic Knight
Mystic Knight is another Fencer class like Red Mage but it follows a more Tank role path in FF history while Red Mage follow the jack of all trades but master of none DPS role more.
However, Yoshi-P did mention Blue Mage when he mentioned Red Mage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.