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  1. #1
    Player
    Sixtail's Avatar
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    Oct 2011
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    28
    Character
    Alain Sevil
    World
    Midgardsormr
    Main Class
    Archer Lv 50

    Announcing the FFXIV Crafting Optimizer

    FFXIV Crafting Optimizer

    This is a project we have been working on for a while now.

    The aim behind the project was to create a FFXIV crafting simulator that:
    • Does not require an executable download.
    • Is usable by crafters and recipes below max level.
    • Allows me to play with genetic algorithms.

    Things still left to do:
    • Include recipe data for recipes introduced in patch 2.2. In the meantime, recipe information can be entered manually.
    • Update the behaviour of Ingenuity and Ingenuity II to reflect patch 2.2 changes.

    It is in BETA, but I have been using it for a while successfully. Please check it out and have fun.
    (7)
    Last edited by Sixtail; 03-31-2014 at 05:49 AM. Reason: Specify missing 2.2 information

  2. #2
    Player
    Eternally's Avatar
    Join Date
    Oct 2013
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    34
    Character
    Eternally Almozh
    World
    Odin
    Main Class
    Conjurer Lv 50
    Thanks alot ...
    I hope you'll update it to 2.2 so it become more useful
    (0)

  3. #3
    Player
    RichardWagner's Avatar
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    Nov 2013
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    4
    Character
    Richard Wagner
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Is this using the pre-2.2 formulas for how ingenuity 1 and 2 behave? SE said they behave differently for i90 recipes in the 2.2 patch notes.

    Edit: Even weirder than I expected: the solution it gave me for an i90 recipe didnt use either ingenuity 1 or 2!
    (0)
    Last edited by RichardWagner; 03-31-2014 at 07:58 AM.

  4. #4
    Player
    Kenji1134's Avatar
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    Mar 2011
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    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Yeah, I dont think that Ingenuity considerations are in the system yet.

    Um, I can say this much. With 392 craftsmanship, on an 3 star recipe, my Careful Synthesis 2 does 40 without any buffs and 70 with Ingenuity 2. Also, with 416 craftsmanship and Ing2, CS2 does 75... I think, maybe 74.

    From another thread:
    423 craftsmanship, Ingenuity II, , still only hitting for 95 with Standard Synthesis and 76 with Careful Synthesis II on the 3 stars. PbP hits for 146 on the first use and 98 on the second.

    The big thing with the 3 star recipes is getting the progress component done... But in a reliable way.
    Although you can just do Rapid Synthesis a few times, the max 80% chance really make it... unappealing.
    Though I guess there are things like SH2 PbPx2 Rapid Synth, which would bring it down to 48 progress, then a non-ingenuity Standard Synth would finish it off... But you would have to do that at the end, under Ingenuity2... which wont leave you with enough CP for Reclaim if Rapid fails.
    Or you have to use Ing2 twice, which is a sizeable 32 CP...

    Yeah, those 3 stars are gonna be tough.
    I am just thinking from a coding perspective, you would need to include a section that has 2 Piece by Piece actions under Steady Hand 1/2. And then a section which has 2-3 CS2 or similar under Ingenuity 2 in order to ensure that we actually finish the synth.
    Additionally, you will also need to put Byregot's under Ingenuity 2, since the penalty for using it without Ing2 is REALLY steep.
    (1)
    Last edited by Kenji1134; 03-31-2014 at 08:27 AM.

  5. #5
    Player
    Sixtail's Avatar
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    Oct 2011
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    28
    Character
    Alain Sevil
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kenji1134 View Post
    Yeah, I dont think that Ingenuity considerations are in the system yet.

    Um, I can say this much. With 392 craftsmanship, on an 3 star recipe, my Careful Synthesis 2 does 40 without any buffs and 70 with Ingenuity 2. Also, with 416 craftsmanship and Ing2, CS2 does 75... I think, maybe 74.

    From another thread:
    423 craftsmanship, Ingenuity II, , still only hitting for 95 with Standard Synthesis and 76 with Careful Synthesis II on the 3 stars. PbP hits for 146 on the first use and 98 on the second.
    Thanks for the information. It looks like the model completely falls apart on these new recipes so I'll be making adjustments to the formula. Unfortunately, I don't have my own max level crafter yet (too distracted making toys) so keep those data points coming!
    (0)

  6. #6
    Player
    Sixtail's Avatar
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    Oct 2011
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    28
    Character
    Alain Sevil
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    We have pushed a bugfix for the freezing issue when running the solver on an empty sequence and made some quality of life changes to the UI. Thanks to Kenji, we have also made a first pass at accounting for 2 and 3 star items and the patch 2.2 changes to Ingenuity and Ingenuity II.

    Please send more data on quality and progress gains with Ingenuity I & II so that we can refine the formula. Especially if what you're getting is different from what the site returns. Don't give up on us so easily
    (0)

  7. #7
    Player
    QuCont's Avatar
    Join Date
    Feb 2014
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    426
    Character
    Q' Continuum
    World
    Shinryu
    Main Class
    Culinarian Lv 57
    Quote Originally Posted by Sixtail View Post
    The aim behind the project was to create a FFXIV crafting simulator that:
    • Allows me to play with genetic algorithms.
    You can mess with genetic algorithms however you like as long as you don't turn Eorzea into a zombie wasteland.

    Great work! I tried doing one myself but I could never get the math right. Then this got released which was so incredibly accurate that I lost any motivation to make my own. I think the author has stopped playing through.
    (0)

  8. #8
    Player
    Sixtail's Avatar
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    Oct 2011
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    28
    Character
    Alain Sevil
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by QuCont View Post
    You can mess with genetic algorithms however you like as long as you don't turn Eorzea into a zombie wasteland.

    Great work! I tried doing one myself but I could never get the math right. Then this got released which was so incredibly accurate that I lost any motivation to make my own. I think the author has stopped playing through.
    But ... but ... my dreams of being an evil zombie overlord ... T_T

    Yes, I have seen that Japanese site as well and used it cross check some of my results. We use slightly different methodologies though.
    (0)

  9. #9
    Player
    RichardWagner's Avatar
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    Nov 2013
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    Richard Wagner
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Now touch actions reduce quality, so the simulator spits out a rotation without any.
    (0)

  10. #10
    Player
    Sixtail's Avatar
    Join Date
    Oct 2011
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    28
    Character
    Alain Sevil
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by RichardWagner View Post
    Now touch actions reduce quality, so the simulator spits out a rotation without any.
    Could you please provide the crafter and recipe stat information that you put into the model? I suspect quality is not being modeled correctly on 3* items.
    (0)

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