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  1. #1
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    I am still leveling all my DoH classes so perhaps I'm not understanding some skills yet. ^^; I entered my stats and let it solve for that bane of my crafting universe, Walnut Lumber. Why did it give me two Steady Hands back to back? My current method is something like: IQ, SH, (BTx2, ST on a good), MM, HT if SH still up (ST if good, then some touch skill to max quality and CSynth)... well at this point it really depends... if I've had good luck with the 'goods', I'll use touches to get max quality; if bad luck I'll use Rumination for another MM refill and just toss caution to the wind with a few HT.

    /ac "Great Strides" <me> <wait.3>
    /ac "Steady Hand" <me> <wait.3>
    /ac "Inner Quiet" <me> <wait.3>
    /ac "Standard Touch" <me> <wait.3>
    /ac "Great Strides" <me> <wait.3>
    /ac "Standard Touch" <me> <wait.3>
    /ac "Great Strides" <me> <wait.3>
    /ac "Steady Hand" <me> <wait.3>
    /ac "Steady Hand" <me> <wait.3>
    /ac "Standard Touch" <me> <wait.3>
    /ac "Careful Synthesis" <me> <wait.3>
    /echo Macro step 1 complete <se.1>

    I did activate all cross class skills available to me. I have all DoH classes between levels 32-35.
    (0)

  2. #2
    Player
    Sixtail's Avatar
    Join Date
    Oct 2011
    Posts
    28
    Character
    Alain Sevil
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sadana View Post
    Why did it give me two Steady Hands back to back?
    Glad to see you got it to work in Opera.

    This is related to the second half of my reply to Thum.
    (0)
    Last edited by Sixtail; 04-09-2014 at 02:54 AM.

  3. #3
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Sixtail View Post
    Glad to see you got it to work in Opera.

    This is related to the second half of my reply to Thum.
    Sorry, I have to use it in Firefox. ^^;; Still no luck with Opera.

    I will re-read that comment, then. Thank you.
    (0)

  4. #4
    Player
    Sixtail's Avatar
    Join Date
    Oct 2011
    Posts
    28
    Character
    Alain Sevil
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Sorry about the terse replies. I'm not very good at replying on my iphone :x
    (0)

  5. #5
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    This simulator is not accurate. The Quality/Control as well as the Progress/Craftsmanship formulas are not calculating correctly.

    I plugged in a rotation for a Rose Gold Cog, double checking every stat and number. Your calculator says it completes with 100% HQ, but in the game, I am left with 84% HQ and I need one extra Careful Synthesis II.

    Please fix this.
    (0)

  6. #6
    Player
    angrmgmt's Avatar
    Join Date
    Jul 2014
    Posts
    3
    Character
    Angr Honsus
    World
    Shiva
    Main Class
    Archer Lv 31

    f(Craftsmanship) ≈ Progress

    First off, awesome tool!

    It isn't quite accurate from a craftsmanship/progress POV, though. The difference in numbers is very small (1 at most in the 10 recipes I tried), but it was enough to cause two synths to fail for me. Here is a very basic spreadsheet with the data from testing a few CUL recipes.

    In other news, I submitted a GitHub issue for ya. You can contact me there or PM me if you want more data. I have 3 DoH in the 20-30 range right now.
    (0)
    Last edited by angrmgmt; 07-22-2014 at 12:28 AM. Reason: New CUL data, added LTW data.

  7. #7
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Not sure if I'm using this right!

    Genetic Algorithm Result
    ========================
    # Action DUR CP EQUA EPRG WAC
    0 40 345 0.0 0.0 0
    1 Inner Quiet 40 327 0.0 0.0 0
    2 Great Strides 40 295 0.0 0.0 0
    3 Ingenuity 40 271 0.0 0.0 0
    4 Advanced Touch 30 223 476.1 0.0 0
    5 Great Strides 30 191 476.1 0.0 0
    6 Advanced Touch 20 143 1021.5 0.0 0
    7 Great Strides 20 111 1021.5 0.0 0
    8 Ingenuity 20 87 1021.5 0.0 0
    9 Steady Hand 20 65 1021.5 0.0 0
    10 Advanced Touch 10 17 1706.5 0.0 0
    11 Standard Synthesis 0 2 1706.5 114.0 0
    Progress Check: true, Durability Check: true, CP Check: true, Tricks Check: true, Reliability Check: true, Cross Class Skills: 1, Wasted Actions: 0

    It says this is 100% reliable, yet Advanced Touch failed because there was no Steady Hand to correct it to 100% chance of success (from 90%). Pretty sure those steps won't get very far regardless. Could be wrong though!

    Great idea for a tool though, I hope you get it to 100% HQ
    (0)
    Last edited by Loony_BoB; 07-21-2014 at 02:22 AM.

  8. #8
    Player
    angrmgmt's Avatar
    Join Date
    Jul 2014
    Posts
    3
    Character
    Angr Honsus
    World
    Shiva
    Main Class
    Archer Lv 31
    Quote Originally Posted by Loony_BoB View Post
    ...It says this is 100% reliable, yet Advanced Touch failed because there was no Steady Hand to correct it to 100% chance of success (from 90%). Pretty sure those steps won't get very far regardless. Could be wrong though!...
    if (progressGain > 0) {
    reliability = reliability * successProbability;
    }
    From the code, it looks like reliability refers to the success of progress-increasing actions only. It starts as 100% and is modified by the success chance of any progress-increasing action taken. Quality steps are tricky due to the variability of condition (e.g. Poor, Normal, Good, and Excellent), which is likely why they're not used to calculate the reliability.
    (0)

  9. #9
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Hi. First off, thanks for this tool, it will be very useful!

    Secondly, a stupid question and perhaps i've missed a post on it somewhere , but does the simulation assume hq or nq base materials?
    (0)

  10. #10
    Player
    angrmgmt's Avatar
    Join Date
    Jul 2014
    Posts
    3
    Character
    Angr Honsus
    World
    Shiva
    Main Class
    Archer Lv 31
    Quote Originally Posted by Divine_Intervention View Post
    ... does the simulation assume hq or nq base materials?
    The simulation assumes you entered a "Start Quality" in the Synth section. If you didn't enter one, it uses 0 initial quality, which is the same as NQ mats.
    (0)

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