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  1. #61
    Player
    Myrianda's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    19
    Character
    Myrianda Delraea
    World
    Gilgamesh
    Main Class
    Gladiator Lv 70
    K, so the FATE 'Taken' just spawned, and from several people in an LS and myself that have been camping it, the spawn timer from the one we just cleared to the previous one was 18 hours.

    SE, I get you want slow the progress of people getting Animus weapons, but give me a break...this is just super tacky.
    (7)
    Last edited by Myrianda; 04-13-2014 at 12:46 AM.

  2. #62
    Player
    blackcitadel9's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Arianna Starslayer
    World
    Odin
    Main Class
    Dark Knight Lv 90
    I wouldn't care too much if there was a better way of keeping track of the fates in a given area. For example the Trial books have the ability to select the fates. I don't understand why that is, but if it put up some kind of timer and location marker so you could know when and where it's coming it would be....better. Having a bunch of players sat in one place waiting for a fate and too terrified to go elsewhere in case it spawns and the people who didn't leave churn through it before they can return can't be a good way of doing anything.
    Another option, replace the use of obscure fates with some instanced boss fights or something akin to the class/job/story quests. The Atma weapons are supposed to be about absorbing the souls of strong creatures, why not put a bit more drama into it or use it an excuse to explain more about the world?
    (5)

  3. #63
    Player
    ZeroHigh's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Zero Bee
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    4 hours here in Midgardsormr, even ran around trying to do other FATEs. lol.
    (1)

  4. #64
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    This is absurdly stupid. I can live with the Atma grind cause at least there was a flicker of chance at progressing but this is just ridiculously retarded.
    (2)

  5. #65
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    back to camping spots for hours


    (9)

  6. #66
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    We looked into this because of the reports we were receiving, but we confirmed that there are no special conditions that need to be triggered for this FATE to occur. However, there is a limit to the number of FATEs that can be active at the same time within an area. Therefore, if you are waiting for a specific FATE to occur, please try completing the other FATEs in the area.
    That's no good solution and more a sub par workaround. I was yesterday waiting for a FATE, decided to clear the FATES around. Although I had the map open all the time and instantly left the FATE seeing the one I need has popped up, I did not make it back in time. Level 40 FATES and 30-50 players with Relict weapons = FATE over in 30 seconds.

    You guys continue to follow a road that a good portion of your player base doesn't like. You introduced beast tribes and people complained about the FATE rotation. So you raised it and now they are more easily doable. You had quests where FATES were involved and people complained and you made adjustments.

    Is it possible to see this as a general hint from the player base so we do not have to complain each time new elements are introduced? I do not like FATES at all but if you have to have them because it makes development easy and cost saving, make them at least so that as soon as they are needed for a quest, they pop up more often than normal FATES.

    Waiting for FATES should only be needed if you choose to level with them. Regarding quests, this is neither a time sink nor a long term goal but annoying for players. Under the week, I have 2-3 hours to play per evening. I do not want to waste that time waiting in the Nowhere for a 30 second FATE to pop up. Is this so hard to understand? I thought you got enough FATE related complaints to stop or at least reduce quest design around them. But obviously not. So please look forward to more complaints. And zoom your camera out to the max!
    (6)

  7. #67
    Player
    Wairata's Avatar
    Join Date
    Apr 2014
    Posts
    2
    Character
    Wairata Chon
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    We looked into this because of the reports we were receiving, but we confirmed that there are no special conditions that need to be triggered for this FATE to occur. However, there is a limit to the number of FATEs that can be active at the same time within an area. Therefore, if you are waiting for a specific FATE to occur, please try completing the other FATEs in the area.
    I think the community has already established that the limit to the number of fates is NOT impeding these fates from spawning as the others are regularly cleared or time out. The issue is with the spawn interval of the particular Fates that are necessary for the completion of tasks in the Atma books. The special condition is apparently one that's been programmed into the game to limit the spawns to 4 hour intervals, which is a complete disservice to the gamers.
    (3)

  8. #68
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    I've seen a trend that FATEs that normally don't get completed take longer time to spawn than those that are completed on a regular basis.
    As an example, the FATE Taken in Southern Thanalan... I arrived in zone and /sh for last time it was up and it was up 30 minutes before I arrived...
    Hearing others having to wait many hours for it to pop, I thought I was in for a long wait, but it was up again 30 minutes later.

    The more people that completes the FATEs needed for the books, the better it is for people that haven't done them yet.
    (0)

  9. #69
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by skaterger View Post
    This is absurdly stupid. I can live with the Atma grind cause at least there was a flicker of chance at progressing but this is just ridiculously retarded.
    With the FATE spawns, at least you have a almost 100% chance of progressing if you happen to be there when the FATE spawns. Yeah, you might have to wait, but at least you're guaranteed progress. I'll take camping stuff over the 1% chance of getting an Atma drop any day.
    (2)

  10. #70
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    This makes me want to dig my eyeballs out with a rusty spoon. Fix it SE. Fix it nao! >.<
    (1)

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