Or you could just pay attention to your TP bar and not waste it all during extended battles?
It really isn't that hard. It's a DPS increase based on time that you're in complete control of.
Or you could just pay attention to your TP bar and not waste it all during extended battles?
It really isn't that hard. It's a DPS increase based on time that you're in complete control of.


Or you could get Determination and Critical Hit gear and do more damage overall.
That's the point, SS is pretty close to a useless stat. The DPS increase it provides is minimal, it makes you run out of TP more quickly no matter how well you manage it (by virtue of what it does), and the other two DPS increasing stats FAR outstrip it. Even Monks, who are designed to be a Skill Speed based Job, consider SS to be all but useless and stack DET/CRIT.
It needs a rework, IMO. Giving it increased TP regen would make it far more attractive, as well as (slight) increases in AA speed. If they chose to do an AA increase they should be careful though as Monks already have Greased Lightning which increases AA speed and further speed increases might unbalance them.
This also would be a good idea. Would alleviate the TP drain a bit as you would have faster access to Invigorate, as well as provide quicker access to the off GCD moves for more damage.
Last edited by AlphaDragoon; 03-31-2014 at 04:50 AM.
Or you could get Determination and Critical Hit gear and do more damage overall.
That's the point, SS is pretty close to a useless stat. The DPS increase it provides is minimal, it makes you run out of TP more quickly no matter how well you manage it (by virtue of what it does), and the other two DPS increasing stats FAR outstrip it. Even Monks, who are designed to be a Skill Speed based Job, consider SS to be all but useless and stack DET/CRIT.
All it does is lower the GCD of your moves. It's completely pointless to compare it to Det or Critical Rate because you can't choose which you obtain over the other.
You gain the same amount of TP at the same rate no matter how fast you burn through it, which essentially means your overall damage-per-TP stays the same but your DPS obviously increases since you're able to shell more out at once. you're still in complete control of your TP bar, but it lets you utulize more of it faster. It has its uses, but i dont understand why people wish it did something different...it works exactly the way it should.
If Haste existed and theoretically lowered your GCD to 0.5 seconds, nobody would be able to dispute the beneficial possibilities of Skill Speed, regardless if your TP recovery rate stayed the same.
Last edited by Edellis; 03-31-2014 at 04:56 AM.


it increases your initial dps, but it is TP reliant. Making skill-speed utterly useless once your part-way through a drawn out fight, and your starved for tp and invigorate is on cd. ask a bard for TP song? nope, healers need it to keep the tank alive. tp pots? nope, those are pvp only. has happened to me more than once, even with effective tp management. it doesn't affect your auto-attack, and the cooldowns of your skills and buffs either, whereas crit rate and determination do. in addition, skill speed scales worse than crit and determination.
It doesn't increase your DAMAGE at all, it just ALLOWS you to decrease the time at which you deliver it. Your DPS is only increased if you use your skills as fast as you can. But if you run out of TP and get screwed during long battles its still your fault.it increases your initial dps, but it is TP reliant. Making skill-speed utterly useless once your part-way through a drawn out fight, and your starved for tp and invigorate is on cd. ask a bard for TP song? nope, healers need it to keep the tank alive. tp pots? nope, those are pvp only. has happened to me more than once, even with effective tp management. it doesn't affect your auto-attack, and the cooldowns of your skills and buffs either, whereas crit rate and determination do. in addition, skill speed scales worse than crit and determination.
All of those problems can be managed by simply not spamming your skills so fast. I think there should probably be a visual effect on your icons that not only tell you when your ability is avaliable, but also the original 2.5 GCD cooldown timer so you wont burn through all your TP.
But your skills aren't using more TP, you're just using them faster. That problem you stated above is still 100% avoidable.
I play Bard, and I myself noticed the detrimental effects of not noticing that you are using skill faster than your TP is regenerating...it's just a simple fix of being self-aware of your abilities. It is not a crippling stat, it's an enabling stat.
Last edited by Edellis; 03-31-2014 at 05:10 AM.

Basically, you're saying that Increased Attack Frequency should be balanced with good TP management, which involves Reducing your Attack Frequency
You.... really don't see something wrong? At all?
No...because the whole point is the ability to increase your attack frequency.
Wish Icarus Wings could be crafted and used outside of PvP like in XI, that would be nice.
Stack skillspeed to attack faster! Oh but you'll go through TP faster too, so attack slower. Which, you know, completely negates the purpose of skillspeed to begin with.
Before you reply with a "but skillspeed will be great for the times you need it!" response, skillspeeds most beneficial times to have it is still overshadowed by crit/det builds in the same situation.
Your understanding of simple math/physics is sorely lacking. TP regeneration is a constant. No matter how fast you attack, you will always have the same amount of total TP, which translates to puting out the same amount of total damage. If you eat 100 pieces of chocolate in 5 days vs. 100 pieces of chocolate in 1 day, does that mean you ate more chocolates? No, it simply means your chocolate/day (read: DPS) temporarily went up until your resources dried out, at which point your total is the same.
Skill speed's inherent issue is with TP regeneration. Until they do something about that, it will forever be a useless stat unless they introduce intentionally short fights where you need pure burst.
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