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  1. #1
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60

    SKill speed needs to change.

    OK since they changed haste to skill speed/spell speed melee got shafted. Skill speed lower cool down is OK, but in long fight its is a debilitating stat not a dps boost. It allows melee to unload and burn our tp faster so in short fights is a dps boost. In long fights like raid or dungeon boss fights its a neutral stat cause once tp is gone we have to wait for it to rebuild to use. so we in affect add nothing and potentially depending on how the fight mechanic works can cause dps loss and wipe.

    Skill Speeds needs to along with lower gcd needs to increase tp regen and shorten delay on auto attacks. I see a lot of skill speed on the new gear and with loss of determination and/or crit for increase in vit and armor since the lose of crit/det may not be compensated by the primary stat increase. At least spell speed can be an attractive stat for casters/healers, could be better if speed speed affect HoT and DoTs, but its a much better stat that skill speed.

    Melee in general only will take an item with skill speed is if alternate has accuracy and we are over accuracy cap. Then its better than a stat that does nothing at all.

    So recap det/crit always dps increase versus skill speed is a dps increase only in short fight and net neutral or dps a lose in long fights. Please either remove this stats and gives us back haste or rework it in a way were it is as beneficial as det and crit.
    (17)
    Last edited by Phaylis; 03-31-2014 at 04:29 AM.

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Totally agree.
    (0)
    YouTube.com/c/iBluairjgr

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Haste exists - All yoshi needs to do is get over it and let our mages cast Haste. Monsters and NPCs cast it no problem, so why not us? Haste has always been an integral spell in FF games lol - Heck even in Romancing SaGa games in a way.
    (0)

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Or they could just make it so skill speed also effects the cooldown of things not on the global cooldown. A faster Invigorate recharge would REALLY be nice.
    (2)

  5. #5
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Or you could just pay attention to your TP bar and not waste it all during extended battles?

    It really isn't that hard. It's a DPS increase based on time that you're in complete control of.
    (2)

  6. #6
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Edellis View Post
    Or you could just pay attention to your TP bar and not waste it all during extended battles?

    It really isn't that hard. It's a DPS increase based on time that you're in complete control of.
    Or you could get Determination and Critical Hit gear and do more damage overall.

    That's the point, SS is pretty close to a useless stat. The DPS increase it provides is minimal, it makes you run out of TP more quickly no matter how well you manage it (by virtue of what it does), and the other two DPS increasing stats FAR outstrip it. Even Monks, who are designed to be a Skill Speed based Job, consider SS to be all but useless and stack DET/CRIT.

    It needs a rework, IMO. Giving it increased TP regen would make it far more attractive, as well as (slight) increases in AA speed. If they chose to do an AA increase they should be careful though as Monks already have Greased Lightning which increases AA speed and further speed increases might unbalance them.

    Quote Originally Posted by RyuDragnier View Post
    Or they could just make it so skill speed also effects the cooldown of things not on the global cooldown. A faster Invigorate recharge would REALLY be nice.
    This also would be a good idea. Would alleviate the TP drain a bit as you would have faster access to Invigorate, as well as provide quicker access to the off GCD moves for more damage.
    (5)
    Last edited by AlphaDragoon; 03-31-2014 at 04:50 AM.

  7. #7
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by AlphaDragoon View Post
    Or you could get Determination and Critical Hit gear and do more damage overall.

    That's the point, SS is pretty close to a useless stat. The DPS increase it provides is minimal, it makes you run out of TP more quickly no matter how well you manage it (by virtue of what it does), and the other two DPS increasing stats FAR outstrip it. Even Monks, who are designed to be a Skill Speed based Job, consider SS to be all but useless and stack DET/CRIT.

    All it does is lower the GCD of your moves. It's completely pointless to compare it to Det or Critical Rate because you can't choose which you obtain over the other.


    You gain the same amount of TP at the same rate no matter how fast you burn through it, which essentially means your overall damage-per-TP stays the same but your DPS obviously increases since you're able to shell more out at once. you're still in complete control of your TP bar, but it lets you utulize more of it faster. It has its uses, but i dont understand why people wish it did something different...it works exactly the way it should.



    If Haste existed and theoretically lowered your GCD to 0.5 seconds, nobody would be able to dispute the beneficial possibilities of Skill Speed, regardless if your TP recovery rate stayed the same.
    (0)
    Last edited by Edellis; 03-31-2014 at 04:56 AM.

  8. #8
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Edellis View Post
    -snip-
    it increases your initial dps, but it is TP reliant. Making skill-speed utterly useless once your part-way through a drawn out fight, and your starved for tp and invigorate is on cd. ask a bard for TP song? nope, healers need it to keep the tank alive. tp pots? nope, those are pvp only. has happened to me more than once, even with effective tp management. it doesn't affect your auto-attack, and the cooldowns of your skills and buffs either, whereas crit rate and determination do. in addition, skill speed scales worse than crit and determination.
    (3)

  9. #9
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by saber_alter View Post
    it increases your initial dps, but it is TP reliant. Making skill-speed utterly useless once your part-way through a drawn out fight, and your starved for tp and invigorate is on cd. ask a bard for TP song? nope, healers need it to keep the tank alive. tp pots? nope, those are pvp only. has happened to me more than once, even with effective tp management. it doesn't affect your auto-attack, and the cooldowns of your skills and buffs either, whereas crit rate and determination do. in addition, skill speed scales worse than crit and determination.
    It doesn't increase your DAMAGE at all, it just ALLOWS you to decrease the time at which you deliver it. Your DPS is only increased if you use your skills as fast as you can. But if you run out of TP and get screwed during long battles its still your fault.

    All of those problems can be managed by simply not spamming your skills so fast. I think there should probably be a visual effect on your icons that not only tell you when your ability is avaliable, but also the original 2.5 GCD cooldown timer so you wont burn through all your TP.

    But your skills aren't using more TP, you're just using them faster. That problem you stated above is still 100% avoidable.



    I play Bard, and I myself noticed the detrimental effects of not noticing that you are using skill faster than your TP is regenerating...it's just a simple fix of being self-aware of your abilities. It is not a crippling stat, it's an enabling stat.
    (2)
    Last edited by Edellis; 03-31-2014 at 05:10 AM.

  10. #10
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Edellis View Post
    It doesn't increase your DAMAGE at all, it just ALLOWS you to decrease the time at which you deliver it. Your DPS is only increased if you use your skills as fast as you can. But if you run out of TP and get screwed during long battles its still your fault.
    Basically, you're saying that Increased Attack Frequency should be balanced with good TP management, which involves Reducing your Attack Frequency

    You.... really don't see something wrong? At all?
    (10)

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