Even my best effort doesn't always give me 100% HQ on the 3 stars. I think it's bad/good on its own reasons, haha
Even my best effort doesn't always give me 100% HQ on the 3 stars. I think it's bad/good on its own reasons, haha
I thnk they are trying to make it harder to 100% HQ's on 3 star recipes as it should be, it should be 50/50 on luck and skill as it is.
I am fine with this, it will actually make HQ items more rare and more sought after.
As it is now, it's about 80-90% HQ though. I think it's not too bad
People saying it's easy to HQ new stuff + saying there's no set rotation = There actually is a set rotation. There will always be a set rotation.
But if they told you it, they wouldn't be making as much money, so there's that.
Been wondering, with 391 craftsmanship, the minimum to make 3 stars, do you really need 3 CS2's under Ing2 to finish?
445*(1-5/9)/2 = 98.888 progress per CS2 to 2 shot the remaining portion. So you really do need 3?
Edit... Just tried a 3 star cul recipe, with 392 craftsmanship under Ing2, CS2 gives 70 progress... Yeah, no way to 4 shot it.
The crafting simulators seem to model progress fairly will for 3 star recipes, if you set the item level to 53, and dont use any ingenuity buffs. That said, even with say 424 craftsmanship, using a +32 craftsmanship food, it says we'll still only get 76 progress...
Well, ingame, at 416 craftsmanship, I am getting 75 progress under ing2. If we assume its a linear relationship, then we get 0.208 progress/craftsmanship... (99-70)/0.208 = ~140... We would need to add 140 craftsmanship over the min value to craft the item to do it with 2 CS2's.
...Damn...
Last edited by Kenji1134; 03-31-2014 at 12:39 AM.
Why not just ask SE to make Basic/Standard Synthesis 50% success rate, if so many of you are so concerned about rarity? Truth is, you're only concerned about exclusivity and being alone on top of the mountain.
3-star recipes are welcome but not releasing more iLv 70 gear to bridge that gap is a huge error on the devs' part.
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