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  1. #1
    Player
    Apeiron's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Apeiron Kinglight
    World
    Faerie
    Main Class
    Lancer Lv 60

    Adventurers Are Scary

    First post so if I'm in the wrong place or if this repeats, sorry. I thought it was neat.

    I just paid attention to Eorzea time. I know the IG clock is used for some DoL, and you wouldn't pay much attention to it, but I did for no other reason than I was curious.

    Assuming Eorzea time is similar to ours:
    For every 4sec that pass, 1min has passed IG. Every 4min, 1hr. 16hrs, 10 days. 2 days, a month. 24 days, almost a year.

    On the one hand I'm hoping I'm wrong. If not, time gets really skewed for the IG events. On the other hand it points out how terrifying players are in comparison to NPCs. Adventurers are in dungeons for hours or days at a time - not minutes. You go to fight Primals for hours w/o rest. PCs don't eat or drink unless they want to (mind you this is purely from a mechanical PoV and leaves out any RP aspects that some might attribute to PCs off-screen) and they don't tire like NPCs either. They're immortal, ageless, and individually terrifying.

    Thoughts?
    (3)

  2. #2
    Player
    JeniLinsky's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    561
    Character
    C'mell Cordwainer
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Adventurers are manic-depressive. When we're connected to them, they stay up for days on end, becoming a killing machine that scythes through any opposition and laughs about it. Then we disconnect from them, and they can't be arsed to get out of bed for days on end.
    (7)

  3. #3
    Player
    IrisBlanchimont's Avatar
    Join Date
    May 2011
    Location
    Floating City of Nym
    Posts
    77
    Character
    Iris Blanchimont
    World
    Balmung
    Main Class
    Arcanist Lv 72
    From an RP perspective I just ignore the game clock's effect on 'days'. Hell, according to the plot writ large, regardless of how long you've been playing it's been less than a year, so the nature of MMOs and time is one that's just a headache to deal with from a narrative perspective.

    Personally, I have dates roughly matching real-world dates and the year I list as 7UE 6 (Sixth Year of the Seventh Umbral Era) given that ARR launched last year and it was canonically 7UE 5. As for day/night cycles in Eorzea, I fudge them as necessary.
    (0)

  4. #4
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Game mechanics and lore can never be 100% in sync, otherwise the game would literally be another universe. So every mechanic doesn't need a lore explanation and every piece of lore doesn't need a mechanic to back it up.

    This is one of those situations where Eorzea and the video game that takes place there just can't be reconciled with each other.
    (1)
    A true paladin... will sheathe his sword.

  5. #5
    Player
    Falen's Avatar
    Join Date
    Oct 2011
    Location
    Ul'Dah
    Posts
    71
    Character
    F'ahlen Angelis
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    All of 1.0's Yoshi-P/Dalamud storyline was only a couple of months, canonically.
    (0)

  6. #6
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    In-game time =/= time passed for story. This applies in almost every game with in-game day/night cycles (unless you only have a certain amount of time to do things).

    That big villain isn't going to postpone his quest for world domination/destruction/whatever-his-plan-is because you're doing side-quests/waiting out the clock for certain events to take place.

    There's cannon passage of time, and then there's the time that passes for the sake of gameplay
    (0)

  7. #7
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    inb4 someone mentions Log Horizon
    (0)

  8. #8
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Apeiron View Post
    They're immortal, ageless, and individually terrifying.

    Thoughts?
    They're Warriors of Light i think they can afford that
    (0)

  9. #9
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I tend to treat our in-game characters the same way Pod Pilots get treated in Eve Online.

    There are regular people, then there are pod pilots. We're almost indestructable, essentially immortal (keep your clone up to date!), have access to the best, latest tech (universal translators for everyone! An Aura for every pod!), and we move more money in a single minute than most "regular" citizens will see in their entire lives.

    I think having been a pod pilot for some time has skewed my view of things. At least in this game, we're more-or-less normal :P.
    (1)

  10. #10
    Player
    Apeiron's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Apeiron Kinglight
    World
    Faerie
    Main Class
    Lancer Lv 60
    D'aw...

    Well, at least that was cleared up. I'm not on top of all the lore so I didn't realize the canon timeline was a month or so. I guess I need to spend more time in this part of the forum, eh?

    Still... the idea of adventurers going hours on end in battle is kind of a cool idea -- at least to me.
    (0)

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