Results 1 to 5 of 5
  1. #1
    Player
    Quade's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Tygra Kahn
    World
    Zalera
    Main Class
    Summoner Lv 70

    Removal of Static Macro Icons

    This was deliberate, and here are my reasons....

    1. Minimal Impact.

    The desired effect seems to be to cause the minimalist interruption possible, it doesn't break existing macros. This means the list of icons is still there, but you just can't set them anymore.

    /macroicon only works for learned abilities, but 95% of the time, someone is using this for the clock feature (showing timing of the ability) anyway. i.e. Why would you use it for abilities you don't have if you don't have the ability? I have already checked, my archer is level 9, I can set /macroicon "Heavy Shot" and I get it, but if I use /macroicon "Swiftsong" it doesn't work. Otherwise, you'd use a static icon... (now from a limited set) ... I have more to say.....
    (2)

  2. #2
    Player
    Quade's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Tygra Kahn
    World
    Zalera
    Main Class
    Summoner Lv 70
    2. Gradual reduction of use.

    Old players can't make new icons, and have a larger list of known abilities to pull from using the /micon command, new players don't know the list is now so limited now.

    The effect is, "Static Icons" are now removed, (why?) and it was done to minimize the effect on existing players and new players don't know they've lost anything.

    All this reads that this was planned this way. now... Why do this after expanding the list of static icons in a previous patch and the gear icon for macros....??? You'd have to ask S.E. This had no negative impact on users, systems, servers, or memory. It doesn't reduce any memory issues because the icons are still there and still work, and it only increases the likely hood that someone creates a hack to put icons back by creating a 3rd party app that now modifies the local macro game storage to label the icons again with static icons.
    (2)

  3. #3
    Player
    Quade's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Tygra Kahn
    World
    Zalera
    Main Class
    Summoner Lv 70
    (I term them "Static Icons" to distinguish them form the /micon command icons.)

    .... this was, dumb, IMHO. These didn't hurt anything, and this is the first kibosh on Quality of Life I have seen like this for FFXIV.

    Geeze... This was in reply to...

    http://forum.square-enix.com/ffxiv/t...on#post1984493

    1000 character limit is nuts.
    (2)

  4. #4
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Quade View Post
    1000 character limit is nuts.
    Just post first bit up to 1k char then hit edit and add the rest to the same post

    Otherwise I agree - what an idiotic decission to remove the icons ...
    (0)

  5. #5
    Player
    Pure-Wasabi's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Hibachi Grill
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    I want my icons back!
    (2)