It doesn't improve the odds per attempt but each attempt improves the odds of getting Atma relative to the number of overall attempts in accordance with the formula P = 1 - (1-x)^y where P is the probability of getting one drop in y attempts at a drop percentage of x. This merely reinforces the common knowledge that more attempts = better overall chances of success at least once. This is facile though and I'm not sure why some people keep brining it up like it's the key to Atma farming... everyone already attempts to do this when Atma farming whether they know it or not. It's how you fundamentally play the game. This isn't the problem. For any pedants out there, the issue is exactly that stated in the thread's title: the drop rate is too low. The rate at which the item drops relative to the number of FATEs we run is what's being addressed here, not the drops per time. That is merly a side effect of the exceptionally low drop rate. Using sheer probability it is demonstratable that the RNG aspect of Atma is totally unacceptable.
Go ahead and plug 0.03 and 100 into that equation for x and y, respectively. At a 3% drop rate there's a 95% chance you'll get at least one drop in those 100 attempts. Now plug in 0.01 for x, representing a 1% drop rate. There would be a 63% chance of you getting at least 1 Atma in 100 fates at a 1% drop rate. Now.... this may appear reasonable but we must realize that there are lots of people who go hundreds and hundreds of FATEs without a drop. By the apologists' own logic this is probabilistically unreasonable in the number of people we're seeing with this extremely common issue. Furthermore, claiming these have a 3% drop rate is extremely generous. We have people approaching 1000 FATEs before they get an Atma weapon and others who aren't even that lucky.... meanwhile there are people on the forums, lambasting others, who got theirs in less than 100.


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