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Thread: atma drop rates

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  1. #1
    Player
    oORoyalBlueOo's Avatar
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    Nov 2013
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    31
    Character
    Lilira Hime
    World
    Sephirot
    Main Class
    Archer Lv 70
    Still, check the Bis for ur class
    Ex:Mnk wep Sol is litterly useless secondery stats is :Acc and Det

    And collecting atma deserves Cuz Novus can be changed from the second stat as u want so Sol .
    OR if ur aiming to the highallagan wep thats another thing
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  2. #2
    Player Axlle10's Avatar
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    Sep 2013
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    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by oORoyalBlueOo View Post
    Still, check the Bis for ur class
    Ex:Mnk wep Sol is litterly useless secondery stats is :Acc and Det

    And collecting atma deserves Cuz Novus can be changed from the second stat as u want so Sol .
    OR if ur aiming to the highallagan wep thats another thing
    actually monks can build off of determ or crit. either one is viable. so the determ is actually not all that bad as you might think. And the raw upgrade in damage is far better than the secondary stats anyways.
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  3. #3
    Player
    YanDere's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    340
    Character
    Parry Lyndon
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Don't worry, I completed the Omnilex Atma and I can tell you that 99% of the FATEs in this game can be entirely made in solo, especially by Summoners, Bards, White Mages and Warriors.
    If there's no one in the FATE (which for me happened only with "Sharknado"), obviously you'll have to do it alone 0-100%, and this makes you unable to go to other FATEs, but if you stay, in Western la Noscea for example, between Aleport and Swiftperch, you'll get plenty of crowded FATEs at any time of the day and you'll be able to farm more efficiently.
    The drop rate per FATE isn't that low for an RPG, if you remember FXII, the Tournesol sword required lots of ingredients much more difficult to get, like the Hellgate's Flames from Cerberus's in Feywood, which couldn't be stolen and just dropped with a 3-6% probability (6% with tier 4 killchain), or the Wargod's Bands from Leynirs, they were 3 in all the game and you had to move through 3 enormous zones to make them respawn, and they dropped at a 5% probability.
    Atmas are definitely easier than a tournesol, which requires the time of an Animus at least to complete. And a Danjuro requires the time of a Novus (at least).
    You just have to accept a game as it is, and know that if you want a grind weapon, you have to grind. If they made the drop rate higher, it wouldn't even be a grind or farm, you'd get a weapon in a day just FATEing casually. I'm gonna do another Animus after this, and I'm happy to grind again atmas, I like spending my time like that.
    One thing I've never understood is why people play for the rewards. No one in this game is enjoying a grind or a dungeon, everyone just wants to get to the loot and go in another raid to get other loot: everyone should know that this is a game, and the purpose of a game is spending some time having fun and chilling out. If you're not having fun grinding atmas, don't grind them, SE can't make something easier just because people can't get the loot.
    No offense huh, it's just a fact.
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  4. #4
    Player Axlle10's Avatar
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    Sep 2013
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    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by YanDere View Post
    you'll get plenty of crowded FATEs at any time of the day and you'll be able to farm more efficiently.

    The drop rate per FATE isn't that low for an RPG, if you remember FXII,

    you'd get a weapon in a day just FATEing casually.

    I like spending my time like that.
    One thing I've never understood is why people play for the rewards. No one in this game is enjoying a grind or a dungeon, everyone just wants to get to the loot and go in another raid to get other loot: everyone should know that this is a game, and the purpose of a game is spending some time having fun and chilling out. If you're not having fun grinding atmas, don't grind them,

    SE can't make something easier just because people can't get the loot.

    No offense huh, it's just a fact.
    alright, where do i begin. For one, im assuming you dont know what your talking about with the first statement bolded, i have seen plenty of times farming in that area where you are waiting 10+ minutes for 1 single fate to spawn in the lower half of the map and running to the upper half can take a 2-3 minutes to do for some fates. So that map is far from the most efficient.

    The base drop rate is not the problem, its the sole fact that they block content that is actually better for you to do and helps the game economy and social environments, and they block you out for such a stupid reason as a "NEW SKIN".

    I actually spent more time getting my atma than i did my animus. So please enlighten everyone as to why some should get their atma in one day (Which i had 3 FC members do) while others should go 1k+ Fates for one single stone? Its not about the "I want the weapon now!" its about the equallity in if i just do a bit more i have a better chance of getting it.

    What they NEED to implement is a progress based system, just as all the other quest lines are. Do 50 fates for an increased 5%, 100 for 10% etc. and at most cap it at a decent % where its not one and done. Or implement it where its 25+ Fates for one atma. That helps out everyone in the situation while still leaving a grind for people like you.

    And SE will indeed make it easier, just as they have done with all other content. Unfortunately they are taking their sweet time nerfing a system that was very ill-prepared.
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