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Thread: atma drop rates

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  1. #11
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Freyar View Post
    I've been grinding on and off since Atma has shown and I've got one of twelve. That's not fun, that's boring, especially since I'm redoing the same FATEs I did before.
    Quote Originally Posted by Psyreal View Post
    it's a game and I don't have anything to prove in a game I just want it to be fun and exciting. ATMA is not fun nor exciting and as a consequence shouldn't be part of a game.
    We're not having fun fix please!

    I agree that it should have been something other than FATEs, but when you guys go and say "hey I don't find this fun don't make it part of the game" It's just so irritating to me. Why does what you like trump what I like? It's like the antithesis of discussion or thought. I honestly don't mind it, it's going to be fun to have the item, it's going to be rare (for a little while) and I'm enjoying it right now. How did the desires and opinions of you become the golden standard for what's fun and exciting?

    Also if you get bothered because the guy next to you gets something you lost a roll for ... you are LITERALLY HAVING A PROBLEM WITH RNG. Grinding is just gambling, because it's not the standard token treadmill you're used to it has to be removed immediately. There is already barely any scarcity in this genre anymore thanks to players like you, it's just twisting the dagger to see everyone freaking out ... very often using poorly thought out arguments that are against RNG or timesinks in general.
    (1)
    Last edited by Worm; 04-16-2014 at 10:06 AM.