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Thread: atma drop rates

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  1. #11
    Player
    Worm's Avatar
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    Dec 2013
    Location
    Ul'dah
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    491
    Character
    Gulvak Garamonde
    World
    Coeurl
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    Pugilist Lv 60
    Quote Originally Posted by Valius View Post
    The problem with Atmas is how random it is. How is it fair to the guy who has been grinding low level FATEs for three hours that some random guy joins the party and gets the drop after one FATE? The guy that has been there for hours has clearly put in the work, yet the other guy gets the reward? Ridiculous.

    Since obtaining Atmas is pure chance this causes the player to feel like they've wasted their time if one does not drop at the FATE's conclusion. Unacceptable. Tedium should not be mistaken for challenge, and grinding low level FATEs for Atmas is pure tedium. Nobody is asking for instant Atma drops here, they just want to feel like they are making progress, which is sorely lacking from the current way things are set up.

    The whole system is horrible. You may think that doing the book objectives once you get all 12 Atmas is better, and it is, up until you have to complete a FATE that hasn't occurred for 5 hours.
    It still kind of annoys me that these are arguments against RNG and grinding in general rather than the real problems with the ATMA grind, mainly that we're redoing content we've redone multiple times. I've done RNG grinds in the past and I've enjoyed them, I've even grinded in single player games before and enjoyed that, and I'm sick of seeing posters self-assuredly whip something up as if they've come upon the argument that finally kills grinding forever.

    Yeah it's luck, yeah it's unfair, yeah it can be mind numbing ... so what? What if you pick a server with a lot of people you like who behave well, is that a skill based choice? Your Free Company, was that a skill based choice? You down a boss and an item you can use drops, is this somehow now skill? Maybe you roll against someone and win, isn't it unfair to them if they've been running that boss longer that you're allowed to walk off with their item? Should that person get a bonus to his roll in relation to how many times he hasn't seen that item drop? Would that be fair to you?

    Luck and chance are -- believe it or not -- historically central aspects of many games. Even a number of your stats are based off a roll system, your damage is based off a roll system, heck whether you make it to the end of the day alive might as well be based off a roll system. There is nothing inherently wrong with chance I'm sick of people snarking so much about something that literally OVERFLOWS from videogames. Spare me your scare quotes and your hyperbolic adjectives, the only thing that's ridiculous or unacceptable is you posting about this issue as if they're bringing back Poll Taxes.

    As for "no-skill" grinding, well that really depends. Yeah anyone could have gotten the Megaman outfit in Dead Rising, yeah anyone could have gotten the Insane in the Membrane achievement in WoW. However I feel like there are general questions of efficiency and good decisions when you talk about grind, now I'm not saying they're particularly sexy skills or even laudable ones. Though if you more efficiently run over zombies in the underground parking garage in Dead Rising you'll get your achievement and desired item faster. Certainly this grind could be done by anyone, but some people are going to do it more efficiently by paying attention, understanding how much damage the car can take before it breaks, and not letting the car break in a giant crowd of zombies.

    In the same way I multiple times would notice people sitting at a fate like Dog Eat Dog in Western Thanalan, completely unaware that one more mob was left and not knowing where it would spawn. Over hours of farming those little mistakes might slow you down enough to take away the roll you would have won, so I feel like you're completely ignoring the aspect of efficiency within any grind. I'll agree with you that sitting and waiting for a fate to spawn is awful, but historically they modified those types of fates to spawn more often so I'd probably personally wait on the change than sitting there for 5 hours.

    I honestly understand how players can find this frustrating but this whole "RNG SUX" attitude just really irritates me. I don't want everything in these games to be a token treadmill.
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    Last edited by Worm; 04-15-2014 at 03:52 AM.