Quote Originally Posted by Nova_Dresden View Post
Translation: I like very low drop rates and so does everyone else.

FFXIV:ARR was marketed and sold as a casual friendly MMO. It was never meant to be in the same league as the old grind-fest MMOs. If players really, REALLY liked that kind of gameplay than FFXIV 1.0 would have been a smash hit and would have been raking in money instead of tanking the same month it was released which required they rebuild the game from the ground up and the original team got "restructured" (pretty sure that's a fancy word for fired). If your expectation was for a grindy, hard game with the possibility of zero progress then you bought the wrong game. The market for MMOs has completely shifted from that and it's not profitable to make them that way anymore. You can like whatever kind of game you like, but don't for a second think this game was meant for the hardcore when they specifically said it was designed for the casual player.

I'm not dropping $50 for a console game I can play at my leisure. I'm spending at leas $180 a year in subscription fees, and this is not the kind of gameplay I signed up for.
I was replying mostly to this statement:
Quote Originally Posted by Nova_Dresden View Post
The Atmas are completely random and it's entirely possible to never get one. It's not a loot pool to pray for your drop. It's a completely random drop, from a completely random FATE, there are 12 of them in total, and since the rates are so low some players may never see all of them or even just one. No player of any game should accept something like this. Especially if they're paying for the subscription.
Because there were and are (not old) grind-fest games (subscription based $15-$30 a month, old and new) and they are good, thus saying "grind fest should never be accepted" is not very correct considering it's popularity.
I did not play 1.0, but i think it failed not because of grind, but because firstly many features (including grind) were done wrong, second - casual games are much more popular on the west (why else SE hired a western casual games developer to rebuild the game).
Grindy does not mean having zero progress, it's just SE grind implementation is bad and many people will have zero progress for weeks. Grind usually means you run an instance and get a random drop, then sell it for profit, and there is a very small chance you get a rare item drop worth weeks of grind. If you don't get the item dropped - you get enough money to buy it. Also you get experience and advance in levels, so by no means grindy means having zero progress.
Neither grindy means hardcore - one can play 1h a day and get a progress; hardcore will play for 6h a day and get more progress, the only difference will be their progress speed.
But SE grind implementation (without player trade and additional drop) is bad.
I would agree they should not make such a big shift in play style in 2.2, but considering titan fight in pre-2.2 where many people (mostly outside of n/a and japan) were simply locked out for weeks from titan HM due to latency issue, and completely unable to finish titan EX for the same reason - i have to say this shift has happened a long time ago and is simply progressing now, getting a wider audience.
I expect SE to make more changes like this just to ensure people keep subscribed for a long time. I just hope they will see own mistakes and correct them, because currently ffxiv is a mix of casual and hardcore players who are forced to do the same content.
I would prefer is they make content for each playstyle and do not force everyone to do all content.