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Thread: atma drop rates

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  1. #1
    Player
    glitterati's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Bex Aceso
    World
    Cerberus
    Main Class
    Archer Lv 60
    probably one of the most thought through observational comments i've seen. kudos sir, you hit the nail on the head.
    (0)

  2. #2
    Player
    SaikaSyvari's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    83
    Character
    Saiko Saisune
    World
    Phoenix
    Main Class
    Archer Lv 50

    And on that Atma... (or lack thereof)

    I typed an essay after todays... attempts to get another Atma but we have a 1k character limit on here, so I'll link my Lodestone Blog (which has a 3k limit).

    http://eu.finalfantasyxiv.com/lodest.../blog/1067862/

    Feel free to comment on there, I think I have a few valid points and I'm looking at it from multiple points of view in the big picture.

    Quote Originally Posted by skho01 View Post
    Couldn't agree more. I get that they want to put out enough things to do for the user base until the next content patch. Frankly, this grind fest is not content nor is it a challenge. It is nothing but lazy/poorly thought out design. In fact, this trajectory is deviating very far from the initial design to promote having multiple class/jobs. It is essentially forcing people with or without 40hrs of free time a week to place an emphasis on one class. The initial progression methodology of locking people out via a difficult encounter (then Titan HM) was brilliant. More of that, less of this. Please!
    Titan HM was a good roadblock, I got stuck there because of other people not being able to get past it. All it is when you look back is a 12 minute fight that is quite simple and easy to predict - I agree completely with your comment.
    (1)
    Last edited by SaikaSyvari; 04-10-2014 at 07:56 AM.