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Thread: atma drop rates

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  1. #1
    Player
    heit's Avatar
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    Jun 2011
    Posts
    80
    Character
    Reeve Makoto
    World
    Tonberry
    Main Class
    Lancer Lv 60
    I agree progression on a quest needs to be clear... I'm grinding for three days 12+hours now without a drop after having 5 drop last week within 4 days.

    I don't usually complain but this is something I'd expect to see in a F2P game. The fact that we're paying a sub to have to grind the same thing over and over again for a drop which frankly has myself paranoid and questioning if I'm doing the right thing consistently, just seems a little lazy.

    I understand that it's not meant to be easy to get the upgrade, but I'm seeing people with level 60 gear and atma weapons a week after the patch, while friends and myself struggle to get past the 5 mark on our first weapon.
    (3)

  2. #2
    Player
    TheSL's Avatar
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    Apr 2012
    Location
    Ul'dah
    Posts
    6
    Character
    Kurow Kirishima
    World
    Ridill
    Main Class
    Marauder Lv 50
    I'm mostly annoyed with the RNG because the rest of the game has been easy to set aside a couple hours around my kids to get stuff done, but here it just feels like I'm grinding endlessly for no progression to the next relic upgrade. Not everyone is a college kid or whatever with 40+ hrs of disposable free time each week.
    (1)

  3. #3
    Player
    skho01's Avatar
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    Sep 2013
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    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by TheSL View Post
    I'm mostly annoyed with the RNG because the rest of the game has been easy to set aside a couple hours around my kids to get stuff done, but here it just feels like I'm grinding endlessly for no progression to the next relic upgrade. Not everyone is a college kid or whatever with 40+ hrs of disposable free time each week.
    Couldn't agree more. I get that they want to put out enough things to do for the user base until the next content patch. Frankly, this grind fest is not content nor is it a challenge. It is nothing but lazy/poorly thought out design. In fact, this trajectory is deviating very far from the initial design to promote having multiple class/jobs. It is essentially forcing people with or without 40hrs of free time a week to place an emphasis on one class. The initial progression methodology of locking people out via a difficult encounter (then Titan HM) was brilliant. More of that, less of this. Please!
    (2)

  4. #4
    Player
    glitterati's Avatar
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    Aug 2013
    Posts
    8
    Character
    Bex Aceso
    World
    Cerberus
    Main Class
    Archer Lv 60
    probably one of the most thought through observational comments i've seen. kudos sir, you hit the nail on the head.
    (0)

  5. #5
    Player
    SaikaSyvari's Avatar
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    Sep 2012
    Location
    Gridania
    Posts
    83
    Character
    Saiko Saisune
    World
    Phoenix
    Main Class
    Archer Lv 50

    And on that Atma... (or lack thereof)

    I typed an essay after todays... attempts to get another Atma but we have a 1k character limit on here, so I'll link my Lodestone Blog (which has a 3k limit).

    http://eu.finalfantasyxiv.com/lodest.../blog/1067862/

    Feel free to comment on there, I think I have a few valid points and I'm looking at it from multiple points of view in the big picture.

    Quote Originally Posted by skho01 View Post
    Couldn't agree more. I get that they want to put out enough things to do for the user base until the next content patch. Frankly, this grind fest is not content nor is it a challenge. It is nothing but lazy/poorly thought out design. In fact, this trajectory is deviating very far from the initial design to promote having multiple class/jobs. It is essentially forcing people with or without 40hrs of free time a week to place an emphasis on one class. The initial progression methodology of locking people out via a difficult encounter (then Titan HM) was brilliant. More of that, less of this. Please!
    Titan HM was a good roadblock, I got stuck there because of other people not being able to get past it. All it is when you look back is a 12 minute fight that is quite simple and easy to predict - I agree completely with your comment.
    (1)
    Last edited by SaikaSyvari; 04-10-2014 at 07:56 AM.