
They DID IT! <3

You said you just started... that's probably why you don't understand why people are complaining. Even if you happen to get really lucky you should wrap your head around the fact that some people have put in several hundred hours and don't have an Atma set yet. You could level every DoH/DoW/DoL to 50 several times over in that time frame. This is not remotely comparable to leveling.
I'd be blown away if they were actually that consistently incoherent and not just trolling you.

I finished my atma yesterday after 5 days of constantly farming (did more than 200 FATEs) and now I'm doing my first book. I'm thinking about leveling another class and I would totally farm atma again. I'm not trolling, I just can't understand why people quit for something they don't need to do. It's optional content, you can do Coil and get another weapon, it's not the only weapon in the game.
Look World of Warcraft, if you want a Legendary weapon you need to LOTS of stuff. Imagine Atma/Animus/Novus like a legendary (but easier to obtain, since you don't need to do end game content).
Last edited by Theresa; 07-25-2014 at 09:25 PM. Reason: typo
They DID IT! <3
The thing with WoW legendary is that it was BiS for that content up until the next expansion. Up until 5.3, each "tier" of rewards were RNG-dependent quest drops from raids (weekly reset), but it was also far from being the only objective for that part of the quest. You had to do fairly challenging (for the time of release) solo-scenarios, reputation gains (which went alongside dailies), and even flat out time-gated like the 3000 valor (soliderly) achievement.
I can't say the same for Relic; unweathered weapons are so much more accessible now thanks to ST and hunts. From what I heard relics have always been equal or outperformed with each content update.
...The relic story isn't even that interesting either... they hand you your weapon and you talk to some smchuck that asks you to collect atmas, books and gems to empower it; mind you that it's power isnt that much stronger than something you'd get from a piece of rock.


There are multiple ways to get myth.
You don't need to grind myth esp considering daily bonuses.
The gear you equip makes no difference.
The rewards while obtaining myth are way better than low lvl fates.
You are aware of the progress you will make for the time you invest.
Atma farm requires fate grinding.

I find myth farm way more boring, because 1500 myth is not something you do with some roulettes and you have to do endless dungeons like Castrum Meridianum Baileys and Copperbell Mines (Hard), though I love the first time bonus, which I, until now, got 100% of the times in Main Scenario Roulette.
De gustibus non disputandum est
A long tedious grind with a sense of progress =/= A long tedious grind where you can have nothing to show for your efforts. Even in regards to myth, they're so easy to come by because of hunts and CT/ST queues.
Maybe it's them nerfing content, or a lack of foresight to how it affects everything with each change they do (such as not foreseeing the entire server wanting hunts, and thus S ranks never loading, or if they really wanted to make mythology scarce, the hunts rewarding so friggin much of them.)
If they're so concerned with "Relic weapons being too accessible", then why not replace the concept of RNG-Atma with something akin to the books or alexendrites? I mean what's stopping people from getting 12 atmas in a day or two if your concern is "everyone would have access to it," it's still a possibility and has happened. Unless your idea of prolonging something is RNG-gated drops.

"Long tedius grind" is a tautology, being the grind supposed to be long and tedius.
As it is now, you need luck, farm and time to get your relic, and it's perfect. Why do you people keep splicing the steps? It's not "12 atmas for atma relic, 9 books for animus, 75 alexandrites for novus", it's "12 atmas, 9 books and 75 alexandrites for novus".
I'm not saying it doesn't have to be "too accessible", I'm just saying it wouldn't be fun if it was such an easy and fast quest. And please, luck based? Come on, it's the less luck-based grind I've ever seen. Just a plain 3% drop, it's wonderful! I've been saying this a lot in this thread, but haven't you played Patapon 3? Freaking 0.1% drop from a 15 minute dungeon? Or FFXII? 0.01% drop of a Zodiac Spear from a chest in Henne Mines?
Turn on the game and farm your atmas, instead of wasting time complaining to the walls here.


Does not apply here. I'm not arguing against ur taste, I'm arguing against your inconsistencies.
You say you enjoy it and find it boring + painful. Okay, you have a taste for the painful boring grinding. Not my thing but to each their own.
Brought up the books because it is a time sink as well, but has variety and isnt much of a grind. I didn't consider myth to be a grind b/c you are award myth for most L50 activities. What I find inconsistent here is that you have the option to participate in the painful grinds you endorse, while I have the option to not grind, but in this circumstance you beef is with the grind.
Now you're arguing that there is no argument because it's a matter of taste, yet you are arguing that despite diverse tastes, everyone's only option for a relic upgrade should conform to your taste



I'm not sure how disliking the Atma RNG grind and thinking it should be changed automatically means you want the relic to be quick and easy. All I want is a grind where my rate of success isn't based solely on random chance, I don't care if its long. If the Atma grind had tangible progression like Animus and Novus there would be a lot less complaining.
With this character's death, the thread of prophecy remains intact.
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