I still say that grabbing up 12 atma was nowhere near as bad as getting cards on Ragnarok Online, with a 0.01% drop chance(less if you wanted the boss cards), and over upgrading all your gear to +10 to use said cards in

Nothing about this "quest line" is hard or difficult...
What is not acceptable is the fact that there is no tangible goal for us to look at or progress towards. There's literally no psychological intrinsic motivation for me to run around somewhere like Lower Noscea for 60 hours with just hope. We're not even allowed to level other classes during this endless grind. I have no issue with grinding, I have issue with grinding and having nothing to show for it. There's nothing to tell my brain, "that 10 hours you put in had some effect" when the reality is you just wasted 10 hours of your life that could have been spent doing anything else-- for nothing.
With pure RNG, you could essentially just do it forever and not get one as that .01% or whatever chance it is just resets each time you enter the next fate.
Beware the lollipop of mediocrity; lick it once, and you'll suck forever.

I don't know how those of you farming fates for 60+ hours are cool with it, are you having fun or just that masochistic? Atma grinding seems pointless. The real grind for the Animus has goals, making it acceptable. Grinding for something you may not ever get (12 different atmas) to THEN begin the real grind is bad game design. Give us a progress bar, anything tangible that gives the brain something to be motivated by. Rolling a 1000 sided dice hoping it lands on the #1 every time is no way to play![]()
Beware the lollipop of mediocrity; lick it once, and you'll suck forever.

You're just making an overall argument for linear treadmills versus RNG grind. The drop rate is nowhere near .01% either. It's funny that you ask people farming fates for 60+ hours what they're thinking and then praise the book segment, which takes at least 60 hours. RNG grind isn't that bad, sure there could be some drop rate correction for people who aren't seeing Atma after 600 rolls, but I still feel there's something fun about not knowing when you'll get something. It has an element of surprise! Linear treadmill style farms are just as devoid of challenge. I don't see why you guys praise that and rabble on about challenge. It's fine if you just don't like RNG but don't act like token farming has some qualitative challenge element to it that RNG lacks.Nothing about this "quest line" is hard or difficult...
What is not acceptable is the fact that there is no tangible goal for us to look at or progress towards. There's literally no psychological intrinsic motivation for me to run around somewhere like Lower Noscea for 60 hours with just hope. We're not even allowed to level other classes during this endless grind. I have no issue with grinding, I have issue with grinding and having nothing to show for it. There's nothing to tell my brain, "that 10 hours you put in had some effect" when the reality is you just wasted 10 hours of your life that could have been spent doing anything else-- for nothing.
With pure RNG, you could essentially just do it forever and not get one as that .01% or whatever chance it is just resets each time you enter the next fate.

Oh, by all means let me assure that I meant no praise for the "book segment" either. It's not much more fun or challenging itself.. it is however tangible and a linear treadmill as you say. The majority are not having fun with any aspect of this. It's cool if you are, to each their own. Linear treadmills over surprise! 1000 rolls later {yes, please}. Other than a few people here on the forums coming on to defend this RNG nightmare, pretty much everyone is unhappy. My server spends their days shouting in every zone how much this sucks. I've yet to see one person in game express pleasure from atma grinding. The best I've seen is, "OMG Thank YOU! NEVER. AGAIN!" when someone gets their last one.
Fates are awful. They aren't encounters or teamwork, it's just a zerg with syncing making it annoying to even use your rotations. RNG in raids,chests etc. is a different experience.
Anyway, no offense to those that like this system ... but I hate it.
Beware the lollipop of mediocrity; lick it once, and you'll suck forever.
I'm pretty sure my character data is corrupted. 70something hours and given up counting. Thanks SE for making me do something that I already hated now I absolutely LOATHE to do. This isn't fun, this is a joke that ceased to be funny a long time ago. Fix it.
Remember the days when SE said "We have no wish to see your life suffer as a consequence of playing this game. Don't forget you family, friends, work or school" ? Then they go and heap these mechanics on us that can take around 12 hours and upwards of 60 hours of sheer grinding. I love this game but after all this fate grinding, I firmly believe my fingers are just a little bit shorter from so much key pressing.
I agree with those that say "You should have to work for the good stuff otherwise it lowers the value of it" but FATE don't apply here. You run around and spam attacks. Remind me, where's the skill involved with this process?



ARR is my favorite 2013 game, and probably my second favorite game of all time.
But THIS ATMA GARBAGE...
For the first time since I've played this wonderful game, I'm now WASTING MY TIME...
This is boring, pointless, button mashing and busy work that I fail to understand the reason for having it.
I wouldn't even mind if I could do this with friends... but, oh guess what: I can't even have fun with my friends, because if one person gets the drop, and you wanna remain together, the other person is bound to spend 8 hours basically just running arround, doing absolutely NOTHING.
You know what I'll say next time someone asks me to describe ARR in 3 words?
ATMA FATE GRINDING
This is plain and simple riddiculous, and I wouldn't be so pissed, if I didn't love this game so much.
I'll now go cry somewhere because I haven't been this frustrated with a game in years...
i would like to see "Coffer Chest" thingies .....lets make key drop from a certain monster
I think the easiest fix for the whole thing, that would make a lot of people happy, while still keeping the same system, is to chance it so instead of requiring Zenith equipped, it just requires completion of the quest "Up in Arms"
That way people could go through with alt classes to level them up, and get SOMETHING out of the fates, instead of just a mindless grind. Most of the people I have talked to would be okay with the grind (but not exactly thrilled with it) if they could at least get exp for another class out of it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




